Ruin Explorer
Legend
Very different situations there, though, and Cyberpunk finally reached the DAY ONE sales expectations a couple of months ago, almost exactly 2 years after release. It sold 13m on day one (or week one, I forget), which was so far below expectations that that CDPR got sued over it and settled (for $1.85m). If it had been as good as it is now, even, day one, and somehow not been a trashfire on PS4/Xbox One (impossible? It should never have been released on them), it'd probably have sold those 20m day one and be closing on 30m or more by now.Cyberpunk and No Man's Sky, too.
NMS, on the other hand, sold INCREDIBLE NUMBERS of copies on day one, far more than the devs had been anticipating a few months before, and made giant wodges of cash for a tiny development team, and no-one knew how absolutely miles short of it's promised goals it was. What kept it selling was that instead of taking the money and running, the team kept developing the game, and have never stopped. IMHO it's a godawful game, just terrible but apparently people disagree! (Oh god so boring. How can you make space exploration that tedious and grindy? Criminal!)
I think it's dangerous to compare videogame sales to TTRPGs because all evidence is they have very different sales patterns, either way.
Maybe, but still, a lot more games have remained relatively unsuccessful despite being "fixed", than have come back like a phoenix or whatever.The difference is that BF2 was a fundamentally good game with an exploitative monetization scheme, whereas 2042 was just a bad game.