Drunken Boxing Mastery
Drunken Boxing Mastery
You have mastered the notorious Drunken Boxing style of fighting
Prerequisites: Improved Unarmed Strike, Dodge, Mobility, Karmic Strike, Great Fortitude, Prone Attack, Expertise, Defensive Strike, 5+ ranks in Tumble
Benefit: You may designate an additional opponent to receive your bonus from Dodge or increase the bonus you receive against a single opponent to +2.
Additionally, you suffer penalties to checks for being drunk as if you were drunk one stage less.
Special: You gain the benefits of this mastery only when you are drunk.
Explaining some of the prerequisites:
Dodge and mobility, because I see drunken boxing as a style which emphasizes movement.
Karmic Strike... well, I also see drunken boxing as a style in which you get hit because you're drunk. You would think you learn something with time.
Staggering is quite normal for drunkenness...
Defensive Strike is the other end of drunken boxing, weaving and waving around and then jumping almost in the lap of your enemy and headbutting him or her.
I actually think it might be a bit weak considering how many prerequisites it has. Maybe the additional number of dodge opponents could scale with level?
Edit - Great Fortitude is there so I can drink faster. If I exceed my limit (based on size) I need to make a Fort save or it spilled. It's also a 'weak' feat, especially for a monk who already has great saves.
Oh, and a monk of 6th level could attain the style mastery if he changed all his class feats to others.