cignus_pfaccari
First Post
Crothian said:But it has the potential to have lots of attacks. As does cleave, WWa, and other options. If you limit one you really have to limit them all. But I still perfer in being a little patient and helping the player out in the course of the game. Changing every little thing that causes the players a bit of a problem will really not benifit anyone.
I agree. I'm fast at math, but one of our players isn't, so I'll often help him by telling him what he got.
One of the little cute things I did when playing a TWF character was to roll dice with both hands...right was primary, left was the off-hand. I also had the damage dice in at the same time, though that got to be a potential pain when rolling the +4d6 sneak attack.
I also had cards with the weapon information on them, including the usual attack bonus and damage for being primary, two-handed, or off-hand. Any modifiers I'd write down elsewhere, or set a die to show how much I had in Power Attack or Expertise.
I can see how having one roll determine success and damage would be nice, but I really don't think I'd want that in D&D.
Brad