Amazing Triangle
First Post
Kunimatyu said:I'm still failing to see why capping the number of attacks is such a bad idea, provided there's still a good mechanical distinction between two-weapon fighters and single-weapon fighters. It certainly sounds better than preventing people who can't do speed math from playing certain archetypes.
Because changing the player is easier than changing a system. I recommmend for those high level encounters rolling dice, either ahead of time, or using a dice roller. This is what I always do when I get 8 attacks or 11 with haste and flurry of blows. I roll while walking through town and write them all down and have 8 damage rolls ahead of time. This usually helps to move things along. So change the player not the game. Changing the game would cause the balance of the game to tip further toward the player who chooses to be a wizard. Casting is more unbalanced than fighting will ever be. In my experience 8 attacks is easier to choose than 10 levels of spells with about 20 books with spells in them.