Kunimatyu
First Post
One thing I've noticed in my high-level game is that oftentimes just rolling dice for a turn starts taking a very long time. A two-weapon fighter getting off a full attack around level 15 could have something like eight attacks, not counting Cleaves, and that's an awful lot of dice.
I'm starting to hope that when 4th Edition comes along, characters max out at between 2-3 attacks, probably something like 2 for a normal character, 3 for a two-weapon fighter or rapid shot archer. It'd be even more interesting if the maximum # of attacks per turn was 2, but TWFers could take their two attacks and move, while a single-weapon fighter would have to choose between two attacks or an attack and a move.
Thoughts?
I'm starting to hope that when 4th Edition comes along, characters max out at between 2-3 attacks, probably something like 2 for a normal character, 3 for a two-weapon fighter or rapid shot archer. It'd be even more interesting if the maximum # of attacks per turn was 2, but TWFers could take their two attacks and move, while a single-weapon fighter would have to choose between two attacks or an attack and a move.
Thoughts?