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Kender Game OOC thread. Warning: possesions will be borrowed.

Deedlit are you familiar with the Divine Agent prestige class? If so do you allow players to choose their own godly gifts at 3rd 6th and 9th level of the PrC?:rolleyes:
 

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Deedlit

First Post
Not familiar with it, though I will allow it. As for your own divine gifts, if I learn how powerful these gifts normally are, then go ahead and choose, just keep it balanced.
 

Godly gifts usually are a spell from the DA's domain list equal to his/her DA level as a spell like ability. (this means I can timestop/gate/wish/miracle or something like that as a spell like at this level :rolleyes: (It's once a day)

And which Kender version are we using? The -2 str and wis +2 int and dex?

ANd are we gonna see lotsa planar interaction or not?
 
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I'd like to go sicko Divine Agent but there's no fun in that and I'll just trash the CR's and DM with it so I'll just leave that... (2 black Slaads at Level 15 *shrug* And even 1 already at level 14 *shrug again)

I'll sleep a night on it, I think the alternative is a psion but we'll see that tomorrow :)
 
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GoldenEagle

First Post
I have the basic backstory...let me know if you are okay with this and I will have up in about 12 hours

Kender Loremaster (Still need a good name) and cohort twin brother (arcance trickster) went their own direction at a young age. LM went the direction of most LM's go and few kender and has become quite accomplished and educated. Cohort has been more typical and has been into some trouble...as to be expected. Both had arcane talent from birth; while LM has developed his meticulously due to a TOTAL fascination with magic driven by his natural Kender curiousity he has become a loremaster. Cohort on the other hand has developed an admiration for things and has a perpensity to borrow those things when he sees fit.

How do you want me to stat the cohort, or would you prefer I don't use one since there is already one?

Can I use Item creation feats to make items? Deduct Exp from the upcoming awards? (that is what I have seen most often on PBP)

Are there any must have feats for a Wizard...I have chosen all but 2:
Skill Focus
Item creation x 2
Spell Penetration
Spell Focus
Leadership

Are there any in the splat books that are must haves???

Thanks

GE
 

GoldenEagle

First Post
Taven Troubletwin Kender Loremaster (Diviner 7/Loremaster 9)
Neutral Good
Hit dice 80 HP (16d4 Max + 16 Con)
Initiative +3
Speed 25’ (90’ Fly w/ boots)
AC: 22 [29/33] (+5 armor-robe, +3 Dex, +3 ring, +1 Size) [+7 with Shield Spell/+4 haste]
Attacks: BAB +1 Size
Damage:
Special Attacks:
Special Defense:
Special qualities: Det. Magic (Permanency), Lore (as Bard), Greater Lore (identify spell as Ext. ability1/item)
Saves: fort 12(5 +1 Con +5 Cloak, +1 Lore), ref 13(5+3 Dex +5 Cloak), Will 17(+5 cloak, +1 Lore)
Abilities S 8 I 30 W 10 D 16 C 12 Ch 12

Feats
Scribe Scroll -(Wizard Bonus)
1st – Skill Focus:Knowledge, Arcana
3rd – Craft Wond. Item
Extend Spell (5th – Wizard)
6th – Leadership
9th – Spell Focus: Enchanment
12th – Forge Ring
15th – Spell Penetration
Empower Spell (Bonus Secret – LM)

Skill pts by level: 28/7/7/7/7/7/7/10 /10 /10/10 /12/12 /12 /12 /14 pts = 172
skills:
Alchemy 25(15 Ranks + 10 Int)
Concentration 20 (19 Ranks + 1 Con)
Knowledge - arcana 31 (19 Ranks +10 Int +2 feat)
- Religion 15 (5 Ranks +10 Int)
- Nature 16 (6 Ranks +10 Int)
- Arch/Engin. 18 (8 Ranks +10 Int)
- Planes 27 (17 Ranks +10 Int)
- History 22 (12 Ranks +10 Int)
- Local 20 (10 Ranks +10 Int)
- Famous Kender/bobbles 29 (19 Ranks + 10 Int)
Scry 29 (19 Ranks +10 Int)
Spellcraft 29 (19 Ranks +10 Int)
Search 12 (+2 Kender +10 Int)
Pick Pocket +5 (+2 Kender +3 Dex)
Disable Device +12 (+2 Kender +10 Int)

Magic Items Cost EXP.
Boots Winged 6000 480
Cloak Resistance +5 12500 920
Vestment Librarian 4000 260
Robe Taven’s Robe* 26075 1574
Bracers Protection +3 9000 720
Goggles None 0 0
Ring Wizardry IV / I 65000 5200
Ring Wizardry III 35000 2800
Hat Headband of Intellect +6 18000 1440
Amulet Hand of Glory 7200 0
xtra ring wizardry 2 20000 1600
Blessed Book X2 9500 760
Heward's Handy Haversack 1000 80
254475

Deck of Illusion 9200 0
Purple Ioun Stone 12,000 0
Kender Pouch
Magnifying Glass (loop)
3 Candles
100’ string
bag of caltrops
10 tanglefoot bags
10 Thundersticks
10 Sunrods
10 Alchemist’s Fire
10 Smokesticks
Bag of Caltrops
Bag of Marbles

Rings and Headband have permanent invisibility cast on them (16th Level)

*Taven’s robe is a toned down version of the Robe of the Archmagi. It includes all the same limitations but has no resistance bonus, +5 Armor Bonus, SR (17), and Greater Spell Penetration Feat (Only if user has Spell Pentration Feat; if user does not have this feat then this power cannot be used). I used the cost of creation from the SRD but couldn’t find the feat cost, so I used the most expensive formula on the SRD. Cost = 52,150 based on help from L.

Vestments of the Librarian add +10 to hide and move silently. Market Price 8,000.

2 added spells as lore master secrets (1st and 2nd Level)
Spells: 4/12+1/12+1/10+1/10+1/6+1/5+1/4+1/3+1

Travelling Spell Book (Necromancy Prohibited)
0 Spell level
1 Mage Hand 0 31 Remove Curse 4 61 Project Image 6
2 Detect Magic 0 32 Arcane Eye 4 62 Disintegrate 6
3 Read Magic 0 33 Confusion 4 63 Sequester 7
4 Shield 1 34 Improved Invis. 4 64 Greater Scry 7
5 Grease 1 35 dimension Door 4 65 DB Fireball 7
6 Magic Missle 1 36 Scrying 4 66 Bigby's Grasp. 7
7 Color Spray 1 37 Stoneskin 4 67 Mass Invis. 7
8 Expeditious Retreat 1 38 Dismissal 5 68 Plane Shift 7
9 Feather Fall 1 39 Wall of Stone 5 69 Rev. Gravity 7
10 Prot. From Arrows 2 40 Contact other Plane 5 70 teleport w/o 7
11 Obscure Object 2 41 Prying Eyes 5 71 Lim. Wish 7
12 Web 2 42 Rary's Tele Bond 5 72 Spell Resist 8
13 Locate Object 2 43 Dominate Person 5 73 Horrid Wilting 8
14 See Invisibility 2 44 Hold Monster 5 74 Iron Body 8
15 Tasha's Hideous Laughter 2 45 Cone of Cold 5 75 Otto's Dance 8
16 Invisibility 2 46 Wall of Force 5 76 Discern Loc. 8
17 Misdirection 2 47 Stone Shape 5 77 Pris. Wall 8
18 Alter Self 2 48 Telekinesis 5 78 Non-Detection 3
19 Bull Strength 2 49 Teleport 5 79
20 Cat's Grace 2 50 Anti Magic Shell 6 80
21 Endurance 2 51 Globe Invul 6 81
22 Knock 2 52 Greater Dispel 6 82
23 Magic Circle/Evil 3 53 Guards & Wards 6 83
24 Tongues 3 54 Legend Lore 6 84
25 Fireball 3 55 True Seeing 6 85
26 Lightning bolt 3 56 Mass Suggestion 6 86
27 Major Image 3 57 Contingency 6 87
28 Fly 3 58 Chain Lightning 6 88
29 Greater Magic Weapon 3 59 Mislead 6 89
30 Dimensional Anchor 4 60 Mass Haste 6 90



Maven Troubletwin Kender Arcane Trickster (Rogue 3/Sorcerer6/Arcane Trickster 6)
Neutral Good
Hit dice 82 HP (3d6 +12d4 Max + 16 Con)
Initiative +5
Speed 25’ (90’ Fly)
AC: 21 [28] (+5 Armor, +5 Dex, +3 ring, +1 Size) [+7 with Shield Spell]
Attacks: BAB 8 (+1Size)
S bow (8+1 Size+10 Bow/Arrow[GMW] +7 Dex)
Damage:
Special Attacks: 8d6 Sneak Attack, impromptu sneak attack
Special Defense: Evasion, Uncanny Dodge
Special qualities: Ranged Ledgerdoman 2x/day
Saves: fort , ref , Will
Abilities S 10 I 12 W 10 D 24 C 12 Ch 28

Feats
1 Point Blank Shot
3 Precise shot
6 Extend Spell
9 Dodge
12 Mobility
15 Spring Attack

Skill pts by level: 36/9/9/5/5/5/5/5/5/5/5/5/5/5/5 pts = 114
skills:

Pick Pockets 15 Ranks +2 Kender
Concentration 14 Ranks +1 Con
Open Locks 10 Ranks +2 Kender +2 MW Tools
Search 10 Ranks +1Int
Disable Device 15 Ranks +2 Kender +2 MW Tools
Hide 8 Ranks +7 Dex
Move Silently 8 Ranks +7 Dex
Bluff 6 Ranks +9 Cha
Spot 15 Ranks
Tumbling 13 Ranks +7 Dex

Hand of the Mage
Cloak of Charisma +8 (64,000)
Gloves of Dexterity +6 (36,000)
MW Thieves Tools 130
+5 Short Bow (50,000)
100 Arrows
+3 Kender Weapon (18,000)


Spells per Day: 6-9-8-8-8-8-7-5
Spells Known: 9-5-5-4-3-2-1

0- Daze, Light, Ghost Sound, Detect Magic, Open/Close, Mage Hand, Ray of Frost, Prestidigitation, Resistance
1- Shield, Magic Missle, Expeditious Retreat, True Strike, Ventriliquism
2- Misdirection, Tasha’s Hideous Laughter, Web, Cat’s Grace, Knock
3- Greater Magic Weapon, Fly, Fireball, Displacement
4- Stone skin, Improved Invisibility, Dimension Door
5- Telekinesis, Persistent Image
6- Greater Dispel

Familiar









Edit: Changed # of Spells /Day (they were too high; can’t double bonus spells – whoops), added saves, fixed Tavens robe (I think it’s okay now), Added Cohort
 
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Deedlit

First Post
There is still room. Go ahead, Sprockett could be interesting. I have no problems with Taven's slight XP debt, and understand that many kender mages would be neutral instead of chaotic. This game should be very fun.
 

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