SuperGamera
First Post
Does the divine/arcane split really have to stay? I would much prefer a basic "mage" class, with feature choices to reflect an arcane, clerical, natural, or other emphasis. Open the spell lists, just make some spells easier for certain styles.
On my wish list as well, I would really like to see a "physical adept" (to steal from SR) class, to replace the monk. This could class could focus on channeling personal and supernatural energy through the body. With character options, you could have an unarmed fighter, "eldritch warrior", or magic-enabled skill monkey.
And while I'm dreaming, let's get rid of alignment-oriented classes like the Paladin. There has to be a better way of doing a Templar/"spiritual warrior" class.
On my wish list as well, I would really like to see a "physical adept" (to steal from SR) class, to replace the monk. This could class could focus on channeling personal and supernatural energy through the body. With character options, you could have an unarmed fighter, "eldritch warrior", or magic-enabled skill monkey.
And while I'm dreaming, let's get rid of alignment-oriented classes like the Paladin. There has to be a better way of doing a Templar/"spiritual warrior" class.