FireLance
Legend
What I'd really like is for 4e to make absolutely clear that all classes use magic so that we can stop rehashing several old arguments over and over again. So, I propose that all classes have the word "wizard" in them somewhere. For example:
1. Fighting wizard: gets a +1 magic bonus to BAB every level, a +3 magic bonus to hit points every level, and the magical ability to learn a feat at 1st level, 2nd level, and every two levels after that.
2. Stealth wizard: gets a +3 magic bonus to BAB every 4 levels, a +1 magic bonus to hit points every level, a +6 magic bonus to skill points every level, the magical ability to detect traps which would be impossible for ordinary people using normal senses, the magical ability to evade damage on a successful Reflex save, the magical ability to uncannily dodge blows, etc.
3. Rage wizard: gets a +1 magic bonus to BAB every level, a +4 magic bonus to hit points every level, a +2 magic bonus to skill points every level, the magical ability to enter a state of rage a limited number of times per day, a +10 magic bonus to base land speed, the magical ability to uncannily dodge blows, etc.
4. Nature wizard: gets a +3 magic bonus to BAB every 4 levels, a +2 magic bonus to hit points every level, a +2 magic bonus to skill points every level, the magical ability to summon an animal companion, the ability to cast nature-related magic spells, the ability to change shape into natural creatures, etc.
5. Divine wizard: gets a +3 magic bonus to BAB every 4 levels, a +2 magic bonus to hit points every level, the magical ability to turn undead creatures, and the ability to cast divine-related magic spells.
6. Book wizard: gets a +1 magic bonus to BAB every 2 levels, the magical ability to summon a familar, the magical ability to scrible scrolls at 1st level, the magical ability to gain an item creation or metamagic feat every five levels, and the ability to cast magic spells.
7. Spontaneous wizard: gets a +1 magic bonus to BAB every 2 levels, the magical ability to summon a familar, and the ability to cast magic spells without preparation.
And so on. Neat idea, huh?
1. Fighting wizard: gets a +1 magic bonus to BAB every level, a +3 magic bonus to hit points every level, and the magical ability to learn a feat at 1st level, 2nd level, and every two levels after that.
2. Stealth wizard: gets a +3 magic bonus to BAB every 4 levels, a +1 magic bonus to hit points every level, a +6 magic bonus to skill points every level, the magical ability to detect traps which would be impossible for ordinary people using normal senses, the magical ability to evade damage on a successful Reflex save, the magical ability to uncannily dodge blows, etc.
3. Rage wizard: gets a +1 magic bonus to BAB every level, a +4 magic bonus to hit points every level, a +2 magic bonus to skill points every level, the magical ability to enter a state of rage a limited number of times per day, a +10 magic bonus to base land speed, the magical ability to uncannily dodge blows, etc.
4. Nature wizard: gets a +3 magic bonus to BAB every 4 levels, a +2 magic bonus to hit points every level, a +2 magic bonus to skill points every level, the magical ability to summon an animal companion, the ability to cast nature-related magic spells, the ability to change shape into natural creatures, etc.
5. Divine wizard: gets a +3 magic bonus to BAB every 4 levels, a +2 magic bonus to hit points every level, the magical ability to turn undead creatures, and the ability to cast divine-related magic spells.
6. Book wizard: gets a +1 magic bonus to BAB every 2 levels, the magical ability to summon a familar, the magical ability to scrible scrolls at 1st level, the magical ability to gain an item creation or metamagic feat every five levels, and the ability to cast magic spells.
7. Spontaneous wizard: gets a +1 magic bonus to BAB every 2 levels, the magical ability to summon a familar, and the ability to cast magic spells without preparation.
And so on. Neat idea, huh?