The Captain's eyes the fish as they are moved from the deck, and he seems in contemplation for a moment before his sword appears in his hands. The crew gives a shout of courage before charging in.
[sblock=Insight 15]The Captain seemed remorseful before drawing his sword but seemed nothing but determined afterwards.[/sblock]
[sblock=ooc]Your intimidate checks only serve to anger and rally the crew, so convinced they are now of their course.
Most of the sailors have either a cutlass or a club, and then either a dagger or a crossbow as well. Sailor's 3 and 6 both have their crossbows out instead of a melee weapon. Sailor 3 is in the Crow's nest and Sailor 6 is has an elbow wrapped around the wheel of the ship.
Between his vest and jacket the captain is effectively wearing hide armor. He also has a longsword.[/sblock]
[sblock=Perception 18]The Captain also has a hand crossbow[/sblock]
The crew moves quickly, obviously used to working together. The captains slides around Raiyek to the side then scores a solid hit through the armor, which sends up another cheer from the crew.
The sailors at the bow advance on Hadrak and Incarnation. One slices at Hadrak but hits only metal. The other tests his blade against Incarnation and lands his blow. He motions to his ally toward the warforged.
The crewman in the crow's nest fires down on Raiyek following the captain's lead, but the elf's shield deflects the bolt. Amazingly he keeps his defenses up as he blocks then parries two blows from two more opponents. He can only move in so many directions though and bolt soars in from the helm.
[sblock=ooc]Captain shifts to J11.
Attacks Raiyek with Longsword.
30 vs AC, 14 damage and Raiyek is marked TENT.
Sailor 1 shifts to I7. Attacks Hadrak.
17 vs AC, Miss
Sailor 2 shifts to J7. Attacks Incarnation.
22 vs AC, 14 damage
Sailor 3 fires at Raiyek.
14 vs AC, Miss
Sailor 4 shifts to H12. Attacks Raiyek
21 vs AC; Miss
Sailor 5 shifts to J12. Attacks Raiyek.
20 vs AC; Miss
Sailor 6 fires at Raiyek.
26 vs AC, 10 damage.
Raiyek has Resist 1 all.[/sblock]
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Initiative
Round 1
22; Enemies; Acted
Captain; J11
Sailor 1; I7
Sailor 2; J7
Sailor 3; I9(Crows Nest)
Sailor 4; H12
Sailor 5; J12
Sailor 6; I14
21; Hadrak; I8; 52/52
19; Rurdev; G9; 51/51
18; Raiyek; I12; 34/56; Marked TECNT
11; Georg; H9; 44/44
9; Incarnation; J8; 39/53
6; Dane; H10; 60/60
5; Warden; K9;
[sblock=Map 'Starting Positions']http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/ship01.png[/sblock]
[sblock=Map]http://i66.photobucket.com/albums/h265/ScorpiusRisk/Path%20of%20Light/ship02.png[/sblock]
Main Mast is at I9. Provides cover. Square is inaccessible.
All furniture, crates and stairs are difficult terrain. The inside of the main deck is in the corner of the map. There's more below it but I haven't drawn it yet.
The brown dotted lines represent a shroud (rope ladder) and the mainyard (big pole the sail hangs on). It takes a DC 12 Athletics check to climb (half speed) the shroud/mainyard or a DC 19 Acrobatics check to move along either at full speed. Regular climbing rules apply, including falling off.
There is a low wall around the entire ship, and crows nest, except where indicated by the blue lines. A Bullrush or any power that forces movement requires that you beat the defense by 5 or more in order to move them over that wall. They still get a save to avoid falling, but if its over the wall they aren't prone, they're(you're) hanging on the other side.
It takes a Minor action, Athletics/Acrobatics DC 14 check to get over the wall, and that provokes OAs.
The deck of the ship is considered 0 ft for our purposes with the half deck 7 and a half feet up, and the crows nest 7 and a half feet above that.