Q: "Again, this is totally YMMV. In my games, I've seen the full plate fighter FAR more than the dex monkey. Actually, I'll go so far as to say that in 6 years of playing 3e, I've yet to see a dex monkey fighter. Barbarian, yup. Fighter? Paly? Cleric? Nope. All wearing the heaviest armor they could."
My experiance in 3E is just the opposite. Almost no one (in the groups I played in, over a 3 year period) wanted to look like the wieghted down boring bulky fighter in plate (infact plate became a symbol of low dex...oh that guy has plate, you know his dex sucks). Most of our fighters took feats and skills that maximized their dex advantage. In the 3 years I played 3E the heaviest armor anyone wore was chain shirt (under cloths so you couldn't tell). So, pretty much everyone looked and dressed the same (down to those playing wizards who usually wore some light armor and took a sword and the clerics going out of their way to get a God that allowed a sword). Sure, these weren't the most logical ways to split your feats and skills, but nobody cared. Everyone wanted to look kewlest, and low and behold ended up looking "mysteriously" the same. I couldn't tell a fighter from a ranger from a cleric from a rouge. All the visual cues common to 1E were gone. This I'd like to get back in 4E. A fighter should look like a fighter, a wizard should look like a wizard, a cleric should look like a cleric (with a non-cutting weapon) etc.
My experiance in 3E is just the opposite. Almost no one (in the groups I played in, over a 3 year period) wanted to look like the wieghted down boring bulky fighter in plate (infact plate became a symbol of low dex...oh that guy has plate, you know his dex sucks). Most of our fighters took feats and skills that maximized their dex advantage. In the 3 years I played 3E the heaviest armor anyone wore was chain shirt (under cloths so you couldn't tell). So, pretty much everyone looked and dressed the same (down to those playing wizards who usually wore some light armor and took a sword and the clerics going out of their way to get a God that allowed a sword). Sure, these weren't the most logical ways to split your feats and skills, but nobody cared. Everyone wanted to look kewlest, and low and behold ended up looking "mysteriously" the same. I couldn't tell a fighter from a ranger from a cleric from a rouge. All the visual cues common to 1E were gone. This I'd like to get back in 4E. A fighter should look like a fighter, a wizard should look like a wizard, a cleric should look like a cleric (with a non-cutting weapon) etc.