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D&D General What (in)famous D&D adventure sites exist in your homebrew?

Mercule

Adventurer
Ravenloft - I6.

It was a great fit for a character's backstory, and the campaign setting hadn't been released (or even conceived of AFAIK), so I let the PC reclaim his family's long-lost hold.

Later, I integrated the Ravenloft campaign setting (at least Barovia) because the PC who killed Strahd actually needed the advice of a noble who loved the land as much as he did, so he tried to summon Strahd's spirit.
 

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Pbartender

First Post
All of the following have existed somewhere in every setting I've ever used...

  • Hommlet
  • The Caves of Chaos and the Keep on the Borderlands
  • Saltmarsh, renamed "Salepaluda" (bad Italian for Saltmarsh) for my latest setting.
  • The Isle of Dread
  • The Barrier Peaks
  • The Tomb of Horrors
  • The Hidden Shrine of Tamoachan
  • The Lost Caverns of Tsojcanth
  • White Plume Mountain
  • Barovia and Castle Ravenloft
  • The Forbidden City
 


Lord Ipplepop

First Post
In my current "homebrew", I have incorporated:
Temple of Elemental Evil
Giants Series
Drow Series
Demonweb

The next "campaign" I am going to be running is Castle Greyhawk.

The next reason I am doing so is my current group is made up entirely of 3.x players. When I started talking about the Tomb of Horrors one night, they looked at me with glazed over eyes as if I was speaking in Aramaic. I mentioned such "classics" as Demonweb, and Slavers, and Giants... to no recognition at all. I decided to introduce them to the game's history. The reason I call it a homebrew is because I actually design and run my own "modules" in between to catch them up in levels and experience before attempting the next inline. Plus, I make the modules 3.5 honestly... by converting the module as it was originally written, and not downing it to 4 characters.
 

Orius

Legend
Does the Tomb of Horrors exist in your homebrewed world?

Yes. I also have Haranshire from Night Below, and the dungeons from the black box Basci game, but that's about it. I never bought many modules/adventures to begin with and I started much later than the golden age of the 1e/BD&D modules.

Beyond that, Tragidore. Seriously.

That is terrible.

Probably wasn't too much trouble.

Ouch. Bad pun.

Only thing I ever lifted from that particular "module" was the "vampire" bandits. And my players actually fell for the "magic item tax". :devil:
 

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