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'The Burning Plague' Play-by-Post (Two Players still wanted)


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jasamcarl

First Post
Well...

Maybe....have you been following the game thread? We won't be adding new players until this adventure is over. Send me a 1st level character, 32 point buy, max gold: jasamcarl@hotmail.com. I should get back to you soon. Or feel free to post it in this thread.
 

Mirth

Explorer
Thanks for the quick reply. I've been following the game thread, and it looks good. I'll work up a character and post it here soon (as well as emailing it to you). Whenever you can work me in is fine. If it won't work out that's cool too, just so you know...

Just keep me posted (heh),

Jay
 


Mirth

Explorer
Here he is...

Tarowyn Coldoak: M Elf Ranger 1; Size M; hp 11; Init +4 [Dex +4]; Spd 30'; AC 18 [Armor +3, Shield +1, Dex +4]; Atk = Melee +3, Ranged +5; AL CG; SV Fort +3 [Base +2, Con +1], Ref +4 [Dex +4], Will +1 [Wis +1]
STR 14, DEX 18, CON 12, INT 14, WIS 12, CHA 8
Height/Weight: 5 ft. 6 in./97 lbs.
Skills: Search +8 [Int +2, Rank +4, Race +2], Move Silently +8 [Dex +4, Rank +4], Ride +8 [Dex +4, Rank +4], Hide +8 [Dex +4, Rank +4], Spot +7 [Wis +1, Rank +4, Race +2], Listen +7 [Wis +1, Rank +4, Race +2]
Feats: Point Blank Shot, Track
Armor: Studded Leather, Small Wooden Shield
Weapons: Rapier [1D6+2/18-20 X2], Mighty Composite Shortbow [1D6+1/X3/70 ft.], Silvered Dagger [1D4+2/19-20 X2/10 ft.]
Special Attacks: Favored Enemy [Shapechangers]
Special Qualities: Immune to Sleep [Race Ability], Save +2 vs. Enchantment, Low-light Vision
Possessions: Explorer's Outfit; Backpack; Waterskin; 2 day's trail rations; Bedroll; Sack; Flint & Steel; 3 Torches; Quiver; Arrows (15); Silvered Arrows (5)
Coin: CP 7, SP 8, GP 11
Languages: Southern Common, Elven
Description: When Tarowyn was a young child, his family was murdered by a priest of the southern Som empire who had contracted lycanthropy. Subsequently, he left his home, renounced all organized religions and set ought to cleanse the world of shapechangers. Tarowyn is tall and thin, almost gaunt, with bronze skin and short, red hair. His mood is withdrawn and serious. He has a job to do and he gets the job done.


Just let me know if I'm needed,

Jay
 

jasamcarl

First Post
Good Choice

A ranger will be ideal for what is coming...

I'll give you the heads up soon. How often do you think you can post in a day?
 
Last edited:

Mirth

Explorer
Re: Good Choice

jasamcarl said:
A ranger will be ideal for what is coming...

I'll give you the heads up soon. How often do you think you can post in a day?

Hmm? As many as I can... I know that's not really an answer. It all depends on how busy I am at my retail business. I would go out on a limb and say several times a day. However, if it gets really busy at work, then that will decline. At least twice, but possibly as many as 5-10 times (including posting at home)...

Looking forward to playing,

Jay
 

Revised Whitney DellNoir

Whitney DellNoir: Female Human Wiz1; Medium Humanoid ; HD 1d4+1 (Wizard) ; hp 5; Init + 2; Spd 30; AC 12; Atk -1 base melee, + 2 base ranged; +2( 1d8, Crossbow, light ); -1 ( 1d4-1, Dagger ); -1 ( 1d6-1, Quarterstaff ); -5 ( 1d3-1, Unarmed ); AL NG; SV Fort + 1, Ref + 2, Will + 2; STR 9, DEX 14, CON 12, INT 17, WIS 10, CHA 14. Experience: 938 xp
Money: 306 gp 11 sp 3 cp
Weapons: Crossbow, light; Bolts, crossbow (20); Dagger; Quarterstaff.

Goods: Backpack; Bedroll; Case, scroll (x2); Flint and steel; Ink (2 vials ); Lantern, hooded; Ink (vial), colored; Inkpen (2); Oil (3 pints); Sack; Sealing wax; Signet ring; Tent; Waterskin (2); Whetstone; Pouch, belt; Pouch, belt; Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Donkey; Feed (3 days); Saddle, pack; Bit and bridle, Potions: Cure Light Wounds (x5; id8+1), Scrolls: Magic Missile (x8, 1st Level), Mage Armor (x2, 1st Level), Comp. Language (x1, 1st Level), Identify (x1, 1st Level)

Skills:
Alchemy + 2/5, Concentration + 4/5, Disguise + 2/4, Knowledge (Arcana) + 4/7, Listen + 0/2, Perform + 2/4, Scry + 2/5, Spellcraft + 4/7, Spot + 0/2.

Feats: Alertness, Endurance, Scribe Scroll.

Spells Known (Wiz 3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Comprehend Languages, Identify, Mage Armor, Magic Missile, Magic Weapon, Sleep, True Strike.

Spells Prepared (Wiz 3/2): 0 - Detect Magic, Prestidigitation, Read Magic; 1st - Mage Armor, Magic Missile.

Familiar, “Mist’, Cat: None Animal, Cat ; CR 1/4; Tiny Animal ; HD 1/2d8 (Animal) ; hp 2; Init + 2; Spd 30, 30; AC 15; Atk --2 base melee, +4 base ranged; +4/-1 ( 1d2-4, 2 Claws;1d3-4, Bite ); AL N; SV Fort +2, Ref +4, Will +1; STR 3, DEX 15, CON 10, INT 1, WIS 12, CHA 7.

Skills: Balance + 10, Climb + 5, Hide + 17, Listen + 4, Move Silently + 9, Spot + 4.
Feats: Weapon Finesse, Weapon Finesse: Bite.
Special: Move Silently Bonus of +2 to Master
 

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