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'The Burning Plague' Play-by-Post (Two Players still wanted)


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Razamir

Explorer
Ardoss T'Rok

Ardoss T’Rok

Medium-sized Male Half Orc Rogue 1; HD 1d6+2; hp 8; Init +3 (+3 dex); Speed 30 ft; AC 16 (+3 dex, +3 armor), Flat-footed 13, touch 13; Attack +3 (+0 BAB, +3 Str), Dmg 1d10+4 (bastard sword wielded in two hands) 1d6+3 (short sword) 1d4+3 (dagger) 1d8 (lt. crossbow)

Save Fort +2, Ref +5, Will +0; AL Neutral;

Str 16, Dex 16, Con 14, Int 10, Wis 12, Cha 7

Languages: Common, Orc

Feats: Exotic Weapon Bastard Sword

Skills: Disable Device 4/ Hide 4(+7)/ Jump 2(+5)/ Listen 4/ Move Silent 4(+7)/ Open Lock 2(+5)/ Search 4/ Spot 4/ Tumble 4(+7)

Special Abilities: Darkvision 60, Sneak Attack +1d6

Weapons: Bastard Sword. Short Sword, Dagger, Lt Crossbow +20 Bolts

Armor: Studded Leather

Other Items carried: 50 hemp rope w’ grapple, Backpack, bedroll, flint and steel, thieves’ tools, waterskin, 7 days trail rations

51 gold
4 silver

Ardoss T’Rok was the child of war. His human mother cared for him but the rest of the community shunned him and forced him to leave as soon as he could walk. The only place Ardoss found acceptance was with a group of bandits. After growing into manhood, Ardoss left to find his own fortune in the world.

Having been shunned for his race, Ardoss is distrustful of most people. He respects warriors and recently found a bastard sword and taught himself how to use it.

Ardoss is tall and strong with heavy half-orc features. His skin has a grey hue, eyes are blood red, his hair is jet black and pulled back. He dresses much like a barbarian, having lived most of his life in the wild.



Mr. Dm, let me know if everything is cool.

Thanks,

Raz
 
Last edited:

tjasamcarl

First Post
Looking good..

Everything looks in order. That is three down, one to go. Krug, are you still interested. Looking forward to some clerical duties?
 

Krug

Newshound
Bhartus, the Priest

Bhartus Tharden; M Dwarf Cleric 1; Size:M; hp 10; Init +1; Spd Walk 20'ft. ; AC 17 (+6 Armor, +1 Dex); Atk = +2 melee, +1 ranged; SA: Stonecunning, save +2 vs. poison, save +2 vs spells, +4 dodge vs giants, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, Turn Undead; AL:NG; SV Fort +2, Ref 0, Will +2
Str 14, Dex 12, Con 14, Int 12, Wis 16, Cha 10
Height 4' 0 inches, Weight 151 pounds
Skills and Feats: Heal +6, Diplomacy +2, Knowledge (Religion) +2, Spellcraft +2
Feats: Scribe Scroll
Armor: Scale Mail and Large Wooden Shield
Weapon: Heavy Mace (1d8 +2/x2), Light Crossbow with 40 bolts (1d8/19-20x2/80ft), Hand Axe (1d6 +2/x2)
Possessions: Backpack, Bell, Candle, Trail Rations (10), Sack, 2 Flasks of Oil

Deity: Moradin Domains: Good,Earth Granted Powers: Cast good spells at +1 caster level.,Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.

Type/Spells
0 level: Detect Magic, Light, Read Magic
1: Bless, Summon Monster I, Protection from Evil (domain)

Description:
Brother Bhartus is a jovial fellow with a hearty, robust laugh, who loves a good ale. He's gone adventuring in order to defeat evil doers, which he considers his holy purpose, and earn enough for a few rounds of drinks. He hopes to run his own church in an emerging dwarven outpost someday.

I generated the stats using PC Gen so some of it looks odd
 
Last edited:





tjasamcarl

First Post
Now that you mention it...

In the event that Raz doesn't show today, i'v arranged a replacement..someone i've been gaming with for over a year. She might take over Ardoss or i could bring her on after this adventure wraps up...
 

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