MichaelSomething
Legend
5th Edition supports tactical combat in the same way 4th Edition supports role-playing.
Definitely part of it. And opportunity attacks too. And a regular cascade of things all seem to inter relate.Tactical combats can be built in different ways, but I think what most people are thinking when they say they want it back into the game is a combat where battlefield mobility is a factor to consider.
In my opinion, this is pretty hard to pull with the optional rules in the DMG, mainly because you cannot have a lot of tactical mobility without some working flanking rules, which the DMG doesn't have.
Your welcome!
I mean, how else am I gonna have the Party fighter strike down Mook 1, flip over Mook 2 by using it's momentum during the failed "strike", then follow with a Shawn Michael style SWEET CHIN MUSIC kick to take out Mook 2 if Cleaving Through doesn't affect non damaged enemies. Too stylish to pass up.
I have decided to be a little bit petty. I probably shouldn't, but I find myself rather annoyed and wanting to prove a point.