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Send In The Clowns… (or, Converting the Oddballs)

freyar

Extradimensional Explorer
Let's go with a +2 racial bonus to the scorpion dog poison DC. As for the damage, I'm kind of ambivalent. We could go with 1d4/1d4 as a compromise (that's like a large monstrous scorpion, for whatever that's worth).
 

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Cleon

Legend
Let's go with a +2 racial bonus to the scorpion dog poison DC. As for the damage, I'm kind of ambivalent. We could go with 1d4/1d4 as a compromise (that's like a large monstrous scorpion, for whatever that's worth).

I would go along with +2 racial and 1d4/1d4 Con.
 

Shade

Monster Junkie
Updated.

Environment: Any land?

Challenge Rating: 3?

Advancement: x

A scorpion venom dog is 4 to 6 feet long and weighs x to x pounds. (100 to 300?)
 


Shade

Monster Junkie
In that case, all that remains is the training section. These aren't as easy to train, so should entail the usual +4 DC boost for being a magical beast. Suggested prices for pups and training? (I don't believe these lay eggs)
 

freyar

Extradimensional Explorer
Agreed on the +4 magical beast DC boost. Increase prices by a factor of 2 to correspond to the increased CR?
 


Cleon

Legend

This all looks good to me except I think the maximum weight is too high for a typical venom dog.

Apart from the scorpion tails these beasts are the size (and presumably weight) of a mastiff, and a large dog very seldom weighs more than 150-175 pounds, or about the weight of a man.

I'd change the weight range to 100-200 pounds.
 



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