Priest
First Post
“Seven days we journeyed through this moonlit hell, where the shadows lived, and breathed, and killed. Zim Hackett is dead, he died last night in the Gap foraging for those rare earthlife mushrooms that the Avalon colony must have seeded before they went the way of Roanoke.”
Xang Le Chung --Geologist aboard the Gavester
I am looking for a group of players to play in a world that is just now forming out of my mind. I just finished Destiny’s Road by Larry Niven, and adding that together with a few other favorite sources I have the basics of a unique advanced world.
You will be playing the part of a descendant of Settlers, though this long after the time when man first set his feet on the world of Avalon most of you refer to the settlers on as such, and there strange and unique tools as Settler Magic. While the setting is very much based in science fiction to you and to most of the NPC's that roam the world of Avalon it is not overly much different than a more traditional setting (I.E. beast drawn wagons, armor, swords, and even the very agricultural based society one might find existent in a more middle ages like setting, though one will find many uniquely sci-fi traits etched upon the world.
A few game related things for those who are interested in playing.
Avalon as the waterlogged world eventually became know lies far away across the cold blackness of space from the homeland of its people. When the first colony failed to report back, fear had driven all thoughts of colonizing what must be a most wretched place. It had been a tragedy that had muted even that of the Merth wars ( The Mars/ Earth Wars). But while back home people mourned over what had appeared to be there own modern Roanoke vanishing, those who had come to Avalon aboard the colony ship Camelot had in truth turned native. Rather than seeking the guidance of a government more than four hundred light years away the Camelots had decided to go it alone. It was six hundred years later when the fastshiip Gavester emerged from trispace to survey, and perhaps to ascertain what had happened to the first colonists, but by the time of there arrival earth had lost its claim as the homeworld of man, existing only as a penal colony for the Terran homogony, and many of the thousand Gavester colonists cared more for making a home far from the trespasses of government.
The Camelots by this time had evolved into something more than human, but with the vague appearance of man. When the xenobiologists of the Gavester encountered them for the first time they made no connection between what they saw, and the original colony.
Subrace Statistics
Kahme-lotsa (Camelots) ---As PHB Half Elves though they are taller, and there favored class changes to Ranger, or Psion. Also they get a choice of the following weapon proficiencies Shortbow, Longbow, or the Zalibur (see WEAPONS below) also there automatic language is Kahme, and Brantish
Brantish while not encountered until much later on in the Gavesters expedition inland from the Touchdown harbour (now known as Touchtown) Brantish appear human but of very small stature. They are the descendents of Arla, and Hanno Brant who along with all of there kin left the rest of the Camelot colonists and went roving off into the world. Statistically they are as the PHB Halflings thought they get an additional +2 to Int. It is unusual that there size varies so far from that of there ancestor (Hanno Brant was said to have been quite tall. Some of the Gavesters scientists speculated that the larger gravitational pressure down within the Black Gap had stunted the growth of the Brantish folk. Also some have found very odd Brantish folk believed to be the mixed offspring of the Shirra, and of the Brantish.
Settler Stalk Those who came with Gavester, and kept to the coastal lands are of this subrace. (As PHB Humans)
Shirra Even more alien in appearance to the men of the Gavester, the Shirra could, it would seem, be able to vanish into the air, or work miracles found only in the holy book. Shirra are the descendants of those who have ranged far and wide across the many lands of Avalon ( As PHB Elves thought they never touch conventional weapons insisting rather to use the innate powers of there Mind, and blood (either interoperate this as Psionic or Sorcerer ) They are a nomadic people forming into tribes, that wander far across unknown lands. A Shirani male is always accompanied by his shofar (familiar whether or not you are a Sorcerer, Wizard, or fighter a Shirani starts with a animal companion of sorts, thought it can be compared to a Wizards familiar) the Shofar connect mentally with there masters, and all are a overgrown species of the common cat (For stats most are considered a leopard)
Variant Race
The Glund As dwarves, though the stonecunning is specific to the colored head plate the Glund is born with. ( A Glund is a squat reptilian like humanoid native to Avalon, and very primitive as far as intelligence goes. If anyone wants to play a Glund we will go further into to detail but they are mostly hired on as laborers Favored class Barbarian
Zalibur- a ancient weapon first brought to Avalon by the Camelots, the Zalibur is a pulsating weapon shaped as a bow but is more the likes of a pulse weapon its following game statistics are
Name: Zalibur
Cost: Can not be bought (You must pick it as your proficiency, and then give a good heirloom story for this weapon as it is passed from one generation to the next, and only a slim few know how to make them but even the process is a difficult journey to begin.)
Damage 2d8
Crit X3
Range 120 ft
Weight: 3lbs
It is sometimes possible to see a party of Kahme all wielding such a weapon as it is one they cherish after all it is from those they call the bringers *
* Referring to the Camelot Scientists.
Kingdoms will come soon if anyone shows an interest.
Excepted material (upon approval) can come from the following RPG Sources (unless you feel like typing the Idea rules you would like to use in which case anything I can agree with For instance I don't own Deadlands yet, nor Everquest, nor Oathbound)
-Any ENworld Source (as long as I its legible, and its balanced, and well it fits the setting) provide links
- Some Issues of Dragon, or Dungeon (depends upon if I have it, if not be prepared to type the info for me)
- The Core Books (PHB, DMG, MM I)
- The Wheel of Time ( Core Source only)
- Spycraft (Very iffy here, but if you have a good reason for what you want to use, tell me)
- CoC (Again UPON approval)
- Traps & Treachery 1
- The Stronghold Handbook
** Sword & Fist
** Hero’s of High Favor DWARVES (for feats or Glum Runes, or well if you can explain a usage let me know)
** Your own, I encourage my players to be creative so if you can show me what you want in a well written, and balanced form then by all means show it.
Xang Le Chung --Geologist aboard the Gavester
I am looking for a group of players to play in a world that is just now forming out of my mind. I just finished Destiny’s Road by Larry Niven, and adding that together with a few other favorite sources I have the basics of a unique advanced world.
You will be playing the part of a descendant of Settlers, though this long after the time when man first set his feet on the world of Avalon most of you refer to the settlers on as such, and there strange and unique tools as Settler Magic. While the setting is very much based in science fiction to you and to most of the NPC's that roam the world of Avalon it is not overly much different than a more traditional setting (I.E. beast drawn wagons, armor, swords, and even the very agricultural based society one might find existent in a more middle ages like setting, though one will find many uniquely sci-fi traits etched upon the world.
A few game related things for those who are interested in playing.
Avalon as the waterlogged world eventually became know lies far away across the cold blackness of space from the homeland of its people. When the first colony failed to report back, fear had driven all thoughts of colonizing what must be a most wretched place. It had been a tragedy that had muted even that of the Merth wars ( The Mars/ Earth Wars). But while back home people mourned over what had appeared to be there own modern Roanoke vanishing, those who had come to Avalon aboard the colony ship Camelot had in truth turned native. Rather than seeking the guidance of a government more than four hundred light years away the Camelots had decided to go it alone. It was six hundred years later when the fastshiip Gavester emerged from trispace to survey, and perhaps to ascertain what had happened to the first colonists, but by the time of there arrival earth had lost its claim as the homeworld of man, existing only as a penal colony for the Terran homogony, and many of the thousand Gavester colonists cared more for making a home far from the trespasses of government.
The Camelots by this time had evolved into something more than human, but with the vague appearance of man. When the xenobiologists of the Gavester encountered them for the first time they made no connection between what they saw, and the original colony.
Subrace Statistics
Kahme-lotsa (Camelots) ---As PHB Half Elves though they are taller, and there favored class changes to Ranger, or Psion. Also they get a choice of the following weapon proficiencies Shortbow, Longbow, or the Zalibur (see WEAPONS below) also there automatic language is Kahme, and Brantish
Brantish while not encountered until much later on in the Gavesters expedition inland from the Touchdown harbour (now known as Touchtown) Brantish appear human but of very small stature. They are the descendents of Arla, and Hanno Brant who along with all of there kin left the rest of the Camelot colonists and went roving off into the world. Statistically they are as the PHB Halflings thought they get an additional +2 to Int. It is unusual that there size varies so far from that of there ancestor (Hanno Brant was said to have been quite tall. Some of the Gavesters scientists speculated that the larger gravitational pressure down within the Black Gap had stunted the growth of the Brantish folk. Also some have found very odd Brantish folk believed to be the mixed offspring of the Shirra, and of the Brantish.
Settler Stalk Those who came with Gavester, and kept to the coastal lands are of this subrace. (As PHB Humans)
Shirra Even more alien in appearance to the men of the Gavester, the Shirra could, it would seem, be able to vanish into the air, or work miracles found only in the holy book. Shirra are the descendants of those who have ranged far and wide across the many lands of Avalon ( As PHB Elves thought they never touch conventional weapons insisting rather to use the innate powers of there Mind, and blood (either interoperate this as Psionic or Sorcerer ) They are a nomadic people forming into tribes, that wander far across unknown lands. A Shirani male is always accompanied by his shofar (familiar whether or not you are a Sorcerer, Wizard, or fighter a Shirani starts with a animal companion of sorts, thought it can be compared to a Wizards familiar) the Shofar connect mentally with there masters, and all are a overgrown species of the common cat (For stats most are considered a leopard)
Variant Race
The Glund As dwarves, though the stonecunning is specific to the colored head plate the Glund is born with. ( A Glund is a squat reptilian like humanoid native to Avalon, and very primitive as far as intelligence goes. If anyone wants to play a Glund we will go further into to detail but they are mostly hired on as laborers Favored class Barbarian
Zalibur- a ancient weapon first brought to Avalon by the Camelots, the Zalibur is a pulsating weapon shaped as a bow but is more the likes of a pulse weapon its following game statistics are
Name: Zalibur
Cost: Can not be bought (You must pick it as your proficiency, and then give a good heirloom story for this weapon as it is passed from one generation to the next, and only a slim few know how to make them but even the process is a difficult journey to begin.)
Damage 2d8
Crit X3
Range 120 ft
Weight: 3lbs
It is sometimes possible to see a party of Kahme all wielding such a weapon as it is one they cherish after all it is from those they call the bringers *
* Referring to the Camelot Scientists.
Kingdoms will come soon if anyone shows an interest.
Excepted material (upon approval) can come from the following RPG Sources (unless you feel like typing the Idea rules you would like to use in which case anything I can agree with For instance I don't own Deadlands yet, nor Everquest, nor Oathbound)
-Any ENworld Source (as long as I its legible, and its balanced, and well it fits the setting) provide links
- Some Issues of Dragon, or Dungeon (depends upon if I have it, if not be prepared to type the info for me)
- The Core Books (PHB, DMG, MM I)
- The Wheel of Time ( Core Source only)
- Spycraft (Very iffy here, but if you have a good reason for what you want to use, tell me)
- CoC (Again UPON approval)
- Traps & Treachery 1
- The Stronghold Handbook
** Sword & Fist
** Hero’s of High Favor DWARVES (for feats or Glum Runes, or well if you can explain a usage let me know)
** Your own, I encourage my players to be creative so if you can show me what you want in a well written, and balanced form then by all means show it.
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