Rystil Arden
First Post
Indeed, but you can use the healing interrupt effects in those conditions too (they can be used in a strictly larger set of circumstances). Still, it'll take playtest to discover how it feels in play. I imagine that the players who are less analytical and care more about the flavour than the end result will like it a lot.Sojorn said:Ah, agreed.
Only thing that occurs to me is you do have to actually get to -bloodied or fail three death saving throws for the "When you die" effects to kick in. Healing as an interrupt wouldn't have you fall over in the first place. That might make the "feel" of the on death effects a bit different. Or it might not. Would need to see it in play