Creamsteak
Explorer
Depends on a lot of things. I don't think we will find a second "DM" for this game. Instead, I planned on giving the players tasks slightly independant of the main group.
If those tasks involved direct conflict, then that is what would happen. Although, since control over the main groups primary objectives would be in the hands of the MC, they might skip right around a direct encounter with other players.
Also, if you play an enemy power, (earth), you would likely be in charge of accomplishing a specific objective just like the PCs would, only your actions would happen off-screen unless they directly to interfere in your business.
It would add a hint of wargaming context... but it would still have the full flavor of a mech-assault game.
In essense, I want to create realistic strategy designs by giving realisticly limited information to the MC. Then, I want things to feel more alive, as the other players doing things in the "background" (through email) would allow.
If those tasks involved direct conflict, then that is what would happen. Although, since control over the main groups primary objectives would be in the hands of the MC, they might skip right around a direct encounter with other players.
Also, if you play an enemy power, (earth), you would likely be in charge of accomplishing a specific objective just like the PCs would, only your actions would happen off-screen unless they directly to interfere in your business.
It would add a hint of wargaming context... but it would still have the full flavor of a mech-assault game.
In essense, I want to create realistic strategy designs by giving realisticly limited information to the MC. Then, I want things to feel more alive, as the other players doing things in the "background" (through email) would allow.