So, I have a new, inexperienced player joining my 4e campaign. He says that he wants some kind of alchemical demolitions/blaster type of character. It sounds like he's looking for something that resembles the PF Alchemist class, but that concept is one of the few that doesn't really exist in 4e.
I'm looking for some advice on how to help him create the concept he wants. I'm open to reflavouring things (for example, maybe a reflavoured Sorcerer or something?) but I'm hoping he will go with the Artificer class so that he can help with healing and maybe become the party's main healer, eventually.
So, I'm thinking of something like an Artificer with Alchemical feats and theme and PP, and maybe a homebrewed At-Will that allows him to quickly mix together some components for an attack like what's decsribed here (thanks to random internet-person SSGoW for the idea). Perhaps also giving him some sorta proficiency bonus with alchemical items or the ability to level alchemical items up to keep them useful. It seems like this would allow the character to be both an effective alchemical-combatant and a slightly less-effective healer.
I've played and DM'd 4e for a few years but I've never seen an Artificer in play and my experience using alchemical items has been that they are... underwhelming and barely useful. I really want to be able to get this player's concept into the game, so please help me with suggestions, reflavourings, homebrews, guides or whatever.
Note that the character would be coming in at level 18 (though I hope to ease the player into things by starting them at a lower level with a flat bonus so they can keep up with the enemies, and then level him up quicker until he's even with the rest of the party).
Thanks
I'm looking for some advice on how to help him create the concept he wants. I'm open to reflavouring things (for example, maybe a reflavoured Sorcerer or something?) but I'm hoping he will go with the Artificer class so that he can help with healing and maybe become the party's main healer, eventually.
So, I'm thinking of something like an Artificer with Alchemical feats and theme and PP, and maybe a homebrewed At-Will that allows him to quickly mix together some components for an attack like what's decsribed here (thanks to random internet-person SSGoW for the idea). Perhaps also giving him some sorta proficiency bonus with alchemical items or the ability to level alchemical items up to keep them useful. It seems like this would allow the character to be both an effective alchemical-combatant and a slightly less-effective healer.
I've played and DM'd 4e for a few years but I've never seen an Artificer in play and my experience using alchemical items has been that they are... underwhelming and barely useful. I really want to be able to get this player's concept into the game, so please help me with suggestions, reflavourings, homebrews, guides or whatever.
Note that the character would be coming in at level 18 (though I hope to ease the player into things by starting them at a lower level with a flat bonus so they can keep up with the enemies, and then level him up quicker until he's even with the rest of the party).
Thanks