E2: The Secret of Gemhold [Patlin Judging]

SlagMortar

First Post
Nars steps just inside the room to give Percy room to follow up. He holds up his shield to prepare for a charge and says, "Roast 'em, Percy."

OOC:
Step forward and ready an attack with -5 combat expertise and fighting defensively. AC: 28, to hit: +3, damage: 1d6+3
 

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Manzanita

First Post
None of her allies are yet in the room, so Percy takes Nars' advice. Aiming her finger just over the table, and a few feet behind it, she yells "Arghh!"

OOC: Fireball! 25 dmg. Reflex Save for half at DC 19
 

Erekose13

Explorer
[Round 1 Cont]

Nars prepares himself at the door.

Percy unleashes hell into the room. One of the hobgoblin archers rolls to the side but the other two take the brunt of the blast. The swordsman who entered the room looks like a charred piece of meat behind the table now.

~Paused again~
Rodimus
Ridik

[sblock=ooc]Rolls: saves for H1, H4, H5 (will add bonus after) (1d20=7, 1d20=14, 1d20=9) 2 fails and 1 save
healing potions (2d8 2=6, 2d8 2=8)

Stats
Percy - 55hp (AC24) - bless
Rodimus - 20/74hp (AC17)
Ridik - 58hp (AC19) - bless
Nars - 49/49hp (AC20) - bless

Hobgoblin 1 - 80 damage - DEAD
Hobgoblin 4 - 12 damage
Hobgoblin 5 - 25 damage[/sblock]
 

Dalamar

Adventurer
Now Rodimus isn't looking for someone to test his strength against, just someone to take his frustration out on. He moves to the more badly burned hobgoblin and attempts to sweep its legs from under it and then pummels it.
[sblock=OoC]Flurry of Blows Trip (1d20+10=20, 1d20+9=14)
Free attack from Improved Trip (1d20+14=28, 1d8+5=13)
Last two attacks (1d20+14=25, 1d8+5=10, 1d20+9=10, 1d8+5=12)

The last two rolls include the +4 bonus for attacking a prone target, so the attacks are 21 and 6 if the trip fails and the free attack doesn't happen at all.[/sblock]
 


SlagMortar

First Post
OOC: I updated Nars's stats for level 8, which he achieved before the descent into the mine, but I didn't get around to updating until now. I will continue to use his level 7 stats for the fight. All his skills except Disable Device and Search remain the same

AC: 20
Single attack with Felhunter: +10 (+12 with bless and prayer), damage: 1d6+3 (1d6+4 with prayer)
Full attack (with bless and prayer): +10/+5/+9, damage: 1d6+4/1d3+2

Current readied attack: AC: 28, to hit: +3, damage: 1d6+4
 

Erekose13

Explorer
[Round 1 Cont]

Rodimus charges one of the bolters who was most injured by Percy's blast. He doesnt quite manage to get the hobgoblin down to the ground, but his follow up punches hurt. The hobgoblin is tripped and falls under the onslaught of the angry half-orc.

Ridik blesses the group with the power of Russna.

[Round 2]

The hobgoblins facing Rodimus backs up a square and loads his crossbow again and fires at the advancing half-orc but misses stands, the other one reloads quickly and fires at Nars. Thanks to the dwarf's heavy armor and defensive stance the bolt narrowly misses (perhaps even due to the little goblin's prayer!)

Two of the doors further up the hall open and Percy and Ridik see hobgoblins hastily donning armor and hoisting crossbows in their directions. One door remains closed, though a loud crash issues from inside. The two opened doors are further up the hall back towards the entrance and the closed on is right beside Percy.

~Paused~

Nars
Percy
Rodimus
Ridik

[sblock=ooc]Rolls: vs. trip (1d20 9=16) - that should be +3, in which case the trip succeeds.
h5 vs. rodimus, h4 vs. nars (1d20+11=12, 1d10+3=10, 1d20+11=27, 1d20+3=11) miss and miss

Stats
Percy - 55hp (AC24) - bless, prayer
Rodimus - 20/74hp (AC17) - prayer
Ridik - 58hp (AC19) - bless, prayer
Nars - 49/49hp (AC20) - bless, prayer

Hobgoblin 1 - 80 damage - DEAD
Hobgoblin 4 - 12 damage - prayer
Hobgoblin 5 - 48 damage - prayer[sblock=no peeking]Hobgoblin Bladebearer 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 3
spd 20
melee +1 short sword +11 (1d6+6)
Full: +1 short sword +11/+6 (1d6+6) and +1 short sword +11/+6 (1d6+6)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, 2w defense, 2w fighting, wf (short sword), ws (short sword), improved init, impr. 2w fighting
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions 2 +1 short swords, +1 banded armor, ring of protection +1, potion of cure moderate wounds

Hobgoblin Bolter 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 5
spd 20
melee short sword +10 (1d6+5)
ranged +1 crossbow +11 (1d10+3 + poison)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, point blank shot, rapid reload, wf (crossbow), ws (crossbow), improved init, iron will
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions +1 heavy crossbow, +1 banded armor, ring of protection +1, potion of cure moderate wounds, vial of poison (3 doses purple worm poison) [/sblock][/sblock]
 
Last edited:

Manzanita

First Post
Percy will aim a finger into one of the rooms where hobgoblins prepare for battle. "Argh!" she wails, sending another ball of purple flame blasting into her foes. She tries to target the room that holds the most goblinoids. She then retreats away from the hobgoblins, and away from the 'bump' behind the door.

OOC: dmg 27

Spells availabe: 6/8/8/6/4. Used 0/6/0/2/0.
 
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SlagMortar

First Post
OOC: [sblock]Note the check to resist a trip is Str or Dex bonus + misc modifiers for size, # of legs, etc. It does not include base attack bonus. Does the hobgoblin crossbow shooter really have a +9 to resist the trip?[/sblock]

IC:
Nars quickly decides to try to help Rodimus finish off the hobgoblins in the room before the others can get sufficiently organized. If possible, he moves to where he can flank the crossbow man with Rodimus. If not, he moves in for a simple strike. While trying to get into flanking position, he maintains his defenses on high alert.

OOC:
20 foot move should get Nars almost anywhere in the room. He does not worry about tumbling since the opponents wield ranged weapons.
Single attack with combat expertise -5:
Felhunter (1d20+7=13, 1d6+4=10)
AC: 25
The roll forgot Nars's +1 to hit goblinoids, so should be 14
If he gets to flanking, +2 to hit gives 16 and additional damage: sneak attack damage (3d6=14)
Also note, if the hobgoblin turns out to be prone, he takes a -4 AC penalty.
 
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