[Round 1 Cont]
Rodimus charges one of the bolters who was most injured by Percy's blast.
He doesnt quite manage to get the hobgoblin down to the ground, but his follow up punches hurt. The hobgoblin is tripped and falls under the onslaught of the angry half-orc.
Ridik blesses the group with the power of Russna.
[Round 2]
The hobgoblins facing Rodimus backs up a square and
loads his crossbow again and fires at the advancing half-orc but misses stands, the other one reloads quickly and fires at Nars. Thanks to the dwarf's heavy armor and defensive stance the bolt narrowly misses (perhaps even due to the little goblin's prayer!)
Two of the doors further up the hall open and Percy and Ridik see hobgoblins hastily donning armor and hoisting crossbows in their directions. One door remains closed, though a loud crash issues from inside. The two opened doors are further up the hall back towards the entrance and the closed on is right beside Percy.
~Paused~
Nars
Percy
Rodimus
Ridik
[sblock=ooc]Rolls:
vs. trip (1d20 9=16) - that should be +3, in which case the trip succeeds.
h5 vs. rodimus, h4 vs. nars (1d20+11=12, 1d10+3=10, 1d20+11=27, 1d20+3=11) miss and miss
Stats
Percy - 55hp (AC24) - bless, prayer
Rodimus - 20/74hp (AC17) - prayer
Ridik - 58hp (AC19) - bless, prayer
Nars - 49/49hp (AC20) - bless, prayer
Hobgoblin 1 - 80 damage - DEAD
Hobgoblin 4 - 12 damage - prayer
Hobgoblin 5 - 48 damage - prayer[sblock=no peeking]Hobgoblin Bladebearer 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 3
spd 20
melee +1 short sword +11 (1d6+6)
Full: +1 short sword +11/+6 (1d6+6) and +1 short sword +11/+6 (1d6+6)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, 2w defense, 2w fighting, wf (short sword), ws (short sword), improved init, impr. 2w fighting
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions 2 +1 short swords, +1 banded armor, ring of protection +1, potion of cure moderate wounds
Hobgoblin Bolter 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 5
spd 20
melee short sword +10 (1d6+5)
ranged +1 crossbow +11 (1d10+3 + poison)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, point blank shot, rapid reload, wf (crossbow), ws (crossbow), improved init, iron will
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions +1 heavy crossbow, +1 banded armor, ring of protection +1, potion of cure moderate wounds, vial of poison (3 doses purple worm poison) [/sblock][/sblock]