ToddSchumacher
I like to draw!
I would prefer only two types of bonuses: A magic bonus (magic items and spells) and a skill bonus (from feats, class abilities and other non-magical sources) and only those two stack.
Mark CMG said:Less is more, isn't it?
Too much rock'n'roll. And, in addition, you propose another trait to keep track of.Lanefan said:Make things like swimming an independent ability...just roll once to see how good a natural swimmer you are, and leave it at that. If you decide to spend time later to upgrade your swimming, roll again; if the new roll is better, keep it.
So what do you do when the rolls disagree with player's character concept?Lanefan said:In other words, take away the randomness inherent in roll-up. No thanks.
The wealth increase rate of a moderately succesful adventuring party is atrocious. I'd prefer people to pay with their character health (and deal with subsequent recovery) instead of hauling sacks of costly ingredients.Lanefan said:Agree on casting times. Disagree on cost...if people want to spend money on spells instead of items etc., fine with me.
I would not mind buffs if the bestowed powers were reasonable. If a buffed combatant is vastly superior to anything else on a battlefield, it tends to diminish the hero factor. Also, it takes one supercharged character to break the game (by killing the softies, i.e. non combat oriented characters).Lanefan said:Buffs are a pain. Transport not so much, but the DM has to figure it into adventure design when the party is high enough level.
"Say-Lee, you've failed your roll. You die. Roll another character. Ooops, you failed another roll. You die. Roll another character. Oops, you failed again. Dice don't like you today, roll another character."Lanefan said:I like the cost associated with Raise effects; I'd also like to see a 1e-like survival roll to see if it works, failure meaning perma-death.
I'm talking about streamlining the rules and improving the scaling of the system. Since it seems that you haven't run as many high level campaigns as I did, let me inform you about several rather cumbersome issues.Lanefan said:Disagree completely. Dead is dead, and if your players can't handle this, tough.
They already are.Razz0putin said:miniatures should be only an option