• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 4E 4E - more rules or less?

Sould 4E have as many rules as 3E?

  • More rules to cover every eventuality

    Votes: 14 3.8%
  • The current system is mostly fine

    Votes: 172 46.1%
  • Less rules to make play faster

    Votes: 187 50.1%

Hairfoot

First Post
Without getting caught up in the potential intricacies of a 4th edition, my question is simply: should the next edition of D&D have more rules than 3.5, or less?

Many, including ex-wargamers like myself, appreciate the comprehensive miniature-combat rules, but find the skill-or-rule-for-everything premise of 3.5 a bit inhibiting.

Would you prefer the next edition to be a bit more...streamlined? If so, in which regard: combat, skills, or stats/saves?
 

log in or register to remove this ad

Shemeska

Adventurer
Less rules.

More room for DM interpretation should be pushed in the presentation of whatever ruleset is used.

Minis should be entirely optional, not 'required'. If you like them, use them, but the automatic suggestion that they're a required part of the game is, IMO, detrimental to other aspects of the game, and the tone of the game itself. Suggest them as one option, not a default assumption, and everyone should be happy.
 

Jürgen Hubert

First Post
I don't mind the overall complexity of the rules. But there is one thing that needs to be seriously addressed in a new edition:

The speed with which you create NPCs or alter monsters. As of now, it takes up far too much time.
 

delericho

Legend
I presume we're talking about the core rules?

My answer is that the current volume of rules is mostly fine. But there are several areas where the rules are badly explained, needlessly complex, or just bad. These should be addressed.

There are also a couple of areas where a slight increase in complexity in the core would both open a much wider range of options for play, and might well lead to a significant reduction in non-core elements. In these areas, I am not averse to such a change. One notable example would be the use of Talent Trees (from d20 Modern) to allow you to build "a Ranger with a bit more Favoured Enemy stuff" without the need for a whole PrC to do this later.
 

2WS-Steve

First Post
I think it will and should remain largely the same, but with a few areas streamlined due to the several years they've had to playtest the current rules.
 

greywulf

First Post
Less Rules!

Stick the miniatures-level stuff (5' steps, AoO, diagrams of How To See Around Corners, etc) in a supplement where it belongs.
 

Sammael

Adventurer
Same level as right now. As a DM, I prefer having the rules laid out in front of me so I can change them or ignore them, than having to come up with rules on the spot.
 


Ghendar

First Post
Less, less, less

Rules "lite" is better, imo but then again I prefer a more 1st ED "fly by the seat of my pants" style of dm'ing.
 

Gold Roger

First Post
Many rules need to be stremlined.

The general amount of rules should stay the same, but the rules need to be "reduced in size". For example, I think we could do with far fewer conditions and there should be far fewer types of named boni (the stacking rules are fine in concept, but there are just to many different named boni, so it becomes a major pain).
 

Voidrunner's Codex

Remove ads

Top