Flexor the Mighty! said:We have a mix of D&D players and TFT players, so one of them is making a system using both games. I wonder how it will turn out...
I'd like to see how that turns out as well. Will details be posted anywhere?
Flexor the Mighty! said:We have a mix of D&D players and TFT players, so one of them is making a system using both games. I wonder how it will turn out...
Rothe said:I'd like to see how that turns out as well. Will details be posted anywhere?
Double the metamagic costs if you don't have the specific feat, and you would both allow everyone access to the simplest metamagic while also making the feats worth taking.Mouseferatu said:(Obviously, things like metamagic might have to be an exception to this rule. But honestly, maybe not. I think it would be possible to design a metamagic system where, again, you didn't need the feats, but metamagic was largely suboptimal without them.)
Mouseferatu said:Oh, I totally forgot one important detail when I was listing my ideas earlier.
Specifically, the rules should be written so that you never require a feat to accomplish something; the feats just enable you to do it better.
Want to take a mighty swing with a weapon, sacrificing accuracy for damage? Doesn't require a feat. But Power Attack (or its 4E equivalent) makes you better at it.
Want to wield a small weapon with Dex instead of Strength? You can do it, but there's a penalty. Weapon Finesse removes that penalty.
Agamon said:Ari's got the right idea. The only thing I'd add is: get rid of alignment. That's the sacred steak I'd like to barbeque.