I'm working on the language but can't give it right to work with MOA.Right, but your phrasing says "treat this weapon as though it has X and Y" if the weapon also has Z because of Master of Armaments, will they have X and Y, or X, Y and Z?
I'm working on the language but can't give it right to work with MOA.Right, but your phrasing says "treat this weapon as though it has X and Y" if the weapon also has Z because of Master of Armaments, will they have X and Y, or X, Y and Z?
It seems like you think there are objective categories of fantasy elements here.No there is absolutely room for things that are different by natural, but that is not what most people are talking about.
It is the same.. and we don't need that either.
A game isn't a story. It doesn't follow story logic unless everyone agrees it does.It's a very strange way to view fiction. If it doesn't bear a 1 for 1 relationship with reality, then it must be magic.
There's no room for different but natural.
Seems really limiting, sad, and honestly, kinda lazy.
Because I prefer truth, honestly, and because I see the players of the game and the setting of the game as separate things. From the players perspective, things Earth humans can't do are supernatural or magical. Denying that because.. you don't like labels? Just seems silly to me.Why?
A game is not a story. It doesn't follow story logic unless everyone involved agrees it does.And yet, I have never never cracked upon a fantasy story that opens by telling me that all the contents of that story are made up, and have no bearing on reality.
Seems weird I would need it for a game called Dungeons and DRAGONS, to inform me that it will not be dealing with the real-world.
It's stupid because wearing full armor should make it harder to swim, because wearing full armor actually makes it harder to swim.I don't think we should care whether or not you follow the rules of 5e.
Additionally... why is it stupid? I can trivially point to multiple stories of heroes and other people who have swam through water in armor. Is it just stupid because you don't like it?
It doesn't have to be gear, although the stories you keep talking about often use that method. You could also give the nartials supernatural abilities. What you can't do IMO is give your martials supernatural abilities but pretend you didn't, because you don't like labels.And some people get to be masters of their own fate, using their own power. While others get to be special because those people made them artificial enhancements to make up for their lack of having that power themselves.
I will never accept that the solution to caster/martial situations is giving martials magical items made by casters, to imitate their abilities.
Everyone except fighters and rogues get explicit explanations though, even though D&D covers many settings.I think it mostly comes from differences in terminology.
"The empowered souls of those blessed by the gods can allow them to transcend mortal limitations of the flesh" is kind of the same as saying "it's magic". I think it is largely just useful as a catch-all, because explicit explanations will always be specific to the setting.