darjr
I crit!
Rolling for spells like this have been used for two main things.
A push your luck mechanic. See Dungein Crawl Classics and Shadowdark and Mörk Borg.
To provide variety and or chaos. See Dungeon Crawl Classics.
Ease of use is, I think, a nice side effect. To mitigate either of the above you need a way for the player to either ensure better luck or mitigate bad luck. Which all the games above also do.
I think in 5e you’d need to provide a bit more control than the above games. Like how mcdm does for the Talent. Sort of. I’m not sure what that would be if your goal is to reduce bookkeeping.
Maybe have them fail to cast but retain the spell if they fail unless they crit fail. And maybe let crit success allow them to regain the ability to cast another spell they lost instead of more damage?
A push your luck mechanic. See Dungein Crawl Classics and Shadowdark and Mörk Borg.
To provide variety and or chaos. See Dungeon Crawl Classics.
Ease of use is, I think, a nice side effect. To mitigate either of the above you need a way for the player to either ensure better luck or mitigate bad luck. Which all the games above also do.
I think in 5e you’d need to provide a bit more control than the above games. Like how mcdm does for the Talent. Sort of. I’m not sure what that would be if your goal is to reduce bookkeeping.
Maybe have them fail to cast but retain the spell if they fail unless they crit fail. And maybe let crit success allow them to regain the ability to cast another spell they lost instead of more damage?