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D&D 5E Shadowdark casting in standard 5E


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Reynard

Legend
Supporter
It's admittedly one of the things that turns me off from Shadowdark. That sort of randomized progression is not my thing.
Yeah, it is an interesting tool when creating pre-gens, but my Friday Shadowdark game only just reached 2nd level so I don't know how it feels over the long term.
 


Bill Zebub

“It’s probably Matt Mercer’s fault.”
It's admittedly one of the things that turns me off from Shadowdark. That sort of randomized progression is not my thing.

I absolutely said the same thing when I first read Shadowdark.

Other reactions I had:
"What? Fighters don't get multiple attacks at higher levels? I'm going to have to change that..."
"Torches on a real-life timer is never going to work."
"This Close, Near, Far range thing isn't granular enough."
"Thieves aren't strikers? How is that fun?"
"Only four classes, and no subclasses? Sounds too limiting."



Um, yeah. I'm orc enough to admit when I'm wrong.
 


Aldarc

Legend
I absolutely said the same thing when I first read Shadowdark.

Other reactions I had:
"What? Fighters don't get multiple attacks at higher levels? I'm going to have to change that..."
"Torches on a real-life timer is never going to work."
"This Close, Near, Far range thing isn't granular enough."
"Thieves aren't strikers? How is that fun?"
"Only four classes, and no subclasses? Sounds too limiting."



Um, yeah. I'm orc enough to admit when I'm wrong.
I'm not sure if I particularly keen on the implication that I'm wrong to dislike these things. There are many elements of Shadowdark that I do like; however, there are plenty that I know from personal experience that I dislike, and some of those are, unfortunately, fairly core elements of the game.
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I'm not sure if I particularly keen on the implication that I'm wrong to dislike these things. There are many elements of Shadowdark that I do like; however, there are plenty that I know from personal experience that I dislike, and some of those are, unfortunately, fairly core elements of the game.

Oh, not that you’re “wrong” at all. There is no right and wrong when it comes to preference and experience.

I was only wrong in the sense that I turned out to really like mechanics that at first I thought I wouldn’t.

Sorry if it came across dismissively.
 

Aldarc

Legend
Oh, not that you’re “wrong” at all. There is no right and wrong when it comes to preference and experience.

I was only wrong in the sense that I turned out to really like mechanics that at first I thought I wouldn’t.

Sorry if it came across dismissively.
I know it came from a place of love from Shadowdark for you.
 


Distracted DM

Distracted DM
Supporter
I don't want to derail getting into guts of my system (which is still playtesting / work-in-progress), but yeah basically if you fail your Roll-to-Cast, the spell still happens and then the misfire event happens in addition to that. That's if the misfire is wholly negative to the player.

Ex: Player tried to cast an offensive spell (failed Roll-to-Cast) and ended up casting Mirror Image on themself instead.

Ex: Player upcasting Sleep (failed Roll-to-Cast) on a yeti put both the yeti and themself to sleep.
What's the status on the system you're talking about? I was came across this thread thinking about how/if one could import the Shadowdark/DCC casting system into 5e.
 

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