Philip Benz
A Dragontooth Grognard
Guys, ad hominem attacks are just sad, and reflect more on the author than on the target.
BryonD, yes, of course there was a huge menu of character creation options in PF1, from traits, to feats to racial abilities. If you prefer that bewildering panoply of options, great. I like the way those types of options have been reorganized in PF2, and even with just the core rulebook there is a lot of space for variations and individual choices. With each book Paizo puts out, we get more and more such options. New backgrounds, new racial options, new class options and so on. Such is the nature of any RPG's publishing cycle, and PF2 hasn't even reached the 6-month mark.
You remark that these options in PF2 are not numerically distinct enough. I would argue that it's for the best. When some background option is just too good to pass up, you start to see games where every arcane spellcaster grew up in Wayang, which just doesn't feel right.
Again, I just don't see the point of opining about which game system is "best". I've tried to point out a couple aspects I find interesting in PF2, even though I spent some eight years or so playing PF1 and have played many other RPGs since getting addicted in '74.
I've noticed a few shortcomings with PF2. Familiars and animal companions (and the minion system in general) just don't feel right, for example. I understand the gameplay logic behind this move, but it just feels clunky to me. I get that we're writing in a thread entitled "Rate Pathfinder 2e", but still.
BryonD, yes, of course there was a huge menu of character creation options in PF1, from traits, to feats to racial abilities. If you prefer that bewildering panoply of options, great. I like the way those types of options have been reorganized in PF2, and even with just the core rulebook there is a lot of space for variations and individual choices. With each book Paizo puts out, we get more and more such options. New backgrounds, new racial options, new class options and so on. Such is the nature of any RPG's publishing cycle, and PF2 hasn't even reached the 6-month mark.
You remark that these options in PF2 are not numerically distinct enough. I would argue that it's for the best. When some background option is just too good to pass up, you start to see games where every arcane spellcaster grew up in Wayang, which just doesn't feel right.
Again, I just don't see the point of opining about which game system is "best". I've tried to point out a couple aspects I find interesting in PF2, even though I spent some eight years or so playing PF1 and have played many other RPGs since getting addicted in '74.
I've noticed a few shortcomings with PF2. Familiars and animal companions (and the minion system in general) just don't feel right, for example. I understand the gameplay logic behind this move, but it just feels clunky to me. I get that we're writing in a thread entitled "Rate Pathfinder 2e", but still.
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