So when you don't have shillelagh to use, what other spells are worth casting for your woefully underleveled character? And you still can't rage as a Monk/Barbarian.And you can cast before rage. Not during.
So when you don't have shillelagh to use, what other spells are worth casting for your woefully underleveled character? And you still can't rage as a Monk/Barbarian.And you can cast before rage. Not during.
Guaranteed, after a fight with a giant, the cleric cannot cast the elimental, who could not act until you hit the bottom, if you passed your concentration, which you wont... you have no skillsOk, so with 100' of silk rope, and a +15 for your DC 30 check, you have a 30% chance to throw the grapple 100' up on a secret check, that you don't know the result of until you try to climb said rope to find out if it's secure. All for a 1320 foot climb. Unless the pit has ample ledges, how are you going to throw a new rope once you're 100 ft. up? Since the grapple you're using is sort of attached to the rock wall?
Small Air Elemental only requires Summon Monster III, not exactly out of reach for a level 5 Cleric.
I think that's a fairly contrived scenario for a level 1 Monk to suddenly abandon his Lawful ways and become a Barbarian, but you're right, it is legal.A monk can become unlawful and retain abilities without progressing. You're right about wild shape, but it was really more about the progression of the built and it's versitility. And again... speed, ac, saves, spells, etc... if the damage roll is all that matters, then that's what you build.
Youve missed the point. It's easy to incorporate a monk into a good character, and easy to put a cleric to his death.
I'm not sure what youre fighting for, but if it's to be champion of this thread, I concede. It's all yours.
We use rope all the time, especially at low levels. What I have never done is fallen into a quarter-mile-deep pit without a save, so it took me a while to twig how rope was supposed to save you in this instance. Now that I see what you were getting at, but I remain unconvinced.If you guys don't use rope, that's fine. It's a staple of adventuring until we all have featherfall, levitation or flight.
No, you have to throw the grapple (which you mysteriously have in hand for some random reason) on the first round if it is going to do anything useful. Arresting yourself after you have already maxed out falling damage is not going to help - it does not matter if you are a smear on the side of the sinkhole or the bottom. Although TBF the secret nature of the check is pretty irrelevant, since success or failure will be immediately obvious.Ok, so with 100' of silk rope, and a +15 for your DC 30 check, you have a 30% chance to throw the grapple 100' up on a secret check, that you don't know the result of until you try to climb said rope to find out if it's secure. All for a 1320 foot climb. Unless the pit has ample ledges, how are you going to throw a new rope once you're 100 ft. up? Since the grapple you're using is sort of attached to the rock wall?
Not that easy, apparently....And I think you're missing the point. Yes, it's easy to contrive a scenario that lets one character shine and another not shine.
I think that's a fairly contrived scenario for a level 1 Monk to suddenly abandon his Lawful ways and become a Barbarian, but you're right, it is legal.
And I think you're missing the point. Yes, it's easy to contrive a scenario that lets one character shine and another not shine. But the fact is, you had to go out of your way to do so, and you're blatantly ignoring the fact that in normal circumstances, the Cleric has a lot more answers to problems than the Rogue.
Who isn't even alive in this scenario, having taken 20d6 damage at level 5 from your quarter mile fall.
Thank you. The ground shakes. The rogue drops his weapon and looses the rope off his shoulder, throwing it to the edge of the crumbling hole. 30% it finds a hold, 70% nothing. The cleric takes a concentration check to cast an elemental, who unfortunately will not act until next round. The bard, who ranked last in the tier, featherfalls to safety, though he cannot sing himself out of the hole. He can however, ration his dead allies and eventually tell the tale, as bards do.We use rope all the time, especially at low levels. What I have never done is fallen into a quarter-mile-deep pit without a save, so it took me a while to twig how rope was supposed to save you in this instance. Now that I see what you were getting at, but I remain unconvinved. Also, featherfall is available from first level.
No, you have to throw the grapple (which you mysteriously have in hand for some random reason) on the first round if it is going to do anything useful. Arresting yourself after you have already maxed out falling damage is not going to help - it does not matter if you are a smear on the side of the sinkhole or the bottom. Although TBF the secret nature of the check is pretty irrelevant, since success or failure will be immediately obvious.
Not that easy, apparently....
_
glass.