Wild Talent Feats
While characters who begin play as a psionic character are considered to have been psionic from birth, with full manifestation during puberty, those who multi-class into a psionic class later in their career are considered to have manifested a "wild talent" and sought further training.
Any character may acquire any of these "wild talents" at any time. Once the psionic talent has manifested, a character may acquire other psionic feats besides these. However, without the advanced training represented by the psionic classes, the only way to acquire power points is through the use of the Inner Strength feat, and psionic powers can only be acquired through the Talented feat, limiting "Wild Talents" to Zero-level powers. Characters without psionic training (as a psion or psychic warrior) can never acquire any metapsionic or psionic item creation feat.
Inner Strength
Psychoanalyst
Rapid Metabolism
Talented
Special Rules for Talented
Benefit :
You can manifest 3 more 0-level powers for free per day than normal.
If this is chosen as a wild talent, until the character receives psionic training, this feat only allows him to manifest two powers, and each power costs 1 power point to manifest, and manifests as if cast by a 1st-level character. Further, the powers chosen must be one of the following :
Bolt, Burst, Catfall, Control Shadow, Daze, Detect Psionics, Distract, Elfsight, Far Punch, Float, Know Direction, Talons, or Verve.
Once the character receives psionic training, he gains the full benefit of this feat (as described in the PsiHB), and the chosen powers become his initial 0-level powers for his class.