Verity Shrike
Blue Level 5 Seer, Neutral Good
STR 12 (+1)
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 23 (+6)
CHA 11 (+0)
Combat Stats:
Base Attack Bonus: +2
Melee: +4 [+2 BAB, +1 STR, +1 Size]
Ranged: +5 [+2 BAB, +2 DEX, +1 Size]
Hit Points: 27 [4 + 4 + 1 + 4 + 4 (levels) + 10 (CON)]
Armor Class: 17 [10 + 4 (Mithral Shirt) + 2 (DEX), +1 Size]
Initiative: +2 (+2 DEX)
Movement Rate: 30 feet
Attacks per round:
Light Crossbow (+5 to hit, 1d8 dmg)
or Dagger (+4 Melee, +5 Ranged, 1d4+2 dmg)
Weapons and Armor:
Armor: Mithral Shirt (+4 AC)
Weapons: Light Crossbow (1d8 dmg, Crit 19-20/x2, Rng 80 ft)
Dagger (1d4+2 dmg, Crit 19-20/x2, Rng 10 ft)
Saving Throws:
Fort: +3 [+1 base, +2 CON]
Ref: +3 [+1 base, +2 DEX]
Will: +10 [+4 base, +6 WIS]
Feats:
Simple Weapon Proficiency (Free for Psion)
Psychic Meditation (Throat) (1st level feat)
Craft Universial Item (3rd level feat)
Skills:
Concentration +10 (8 ranks, +2 CON)
Gather Information +8 (8 ranks)
Knowledge (psionics) +11 (8 ranks, +3 INT)
Listen +14 (8 ranks, +6 WIS)
Move Silently +6 (0 ranks, +2 DEX, +4 race)
Psicraft +11 (8 ranks, +3 INT)
Search +13 (0 ranks, +2 INT, +10 Third Eye (Aware))
Sense Motive +16 (8 ranks, +6 WIS, +2 Psicrystal)
Spot +24 (8 ranks, +6 WIS, +10 Third Eye (Aware))
Languages:
Common, Draconic, Gith, Goblin, Orc.
Special Abilities:
Darkvision 60'
+4 racial bonus on Move Silently checks
Inate Psionics (Charm Person, Finger of Fire, and Far Hand 1/day)
Psionic Powers:
Power Points/day: 15 (10 for Psion level, 5 from WIS)
Free Talents/day: 8 (8 for level)
Powers Known: 5+d/3+d/1+d
Lvl 0 = Burst (DEX), Detect Psionics (WIS), Inkling (WIS), Lesser Natural Armor (CON), Missive (CHA), Trinket (INT)
Lvl 1 = Combat Precognition (WIS), Identify (WIS), Lesser Body Adjustment (STR), Lesser Concussion (CON)
Lvl 2 = Astral Construct II (INT), Clairaudience/Clairvoyance (WIS)
Displays:
Auditory (Au): A faint sound of rustling leaves
Material (Ma): Leaves fall around . Their condition depents on the season
Mental (Me): The memory of a sunny day
Olfactory (Ol): The smell of fruit. Exact type varies from person to person
Visual (Vi): skin bleaches white
Psychic Combat:
Attack Modes: Ego Whip (DEX), Mind Thrust (INT), Psychic Crush (WIS).
Defense Modes: Empty Mind, Mental Barrier, Thought Shield.
Equipment:
Backpack
- Bedroll
- Flint and Steel
- Mirror (Small/Steel)
- 50' Silk Rope
- Grappling Hook
- Empty Sack
- Everburning torch
- 2 Potions of Cure Light Wounds
- Dorje of Lesser Metaphysical Weapon
- 2 Power Stones of Empathic Transfer
- 40 gp, 8 sp, 5 cp
Wearing / Carrying
- Explorer's Clothes
- Mithril Shirt
- Light Crossbow
- 20 bolts
- 2 daggers
- Third Eye (Aware)
Total Weight Carried: 27.75 lb
Load: Light
Current XP:
Current: 10,000
Next Level: 15,000
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War Pony: Bit and Bridal, Riding saddle, Saddlebags (Tent, 14 days trail rations, 5 Torches, 2 Waterskins, 50 crossbow bolts);
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Clarity: Sympathetic Psycrystal; CR: ?; Size: F; Type: Construct; HD: Special; hp 20; Init: -1; Spd: 30 ft, climb 20 ft; AC: 13 (flatfooted 13, touch 13), Attk: None; SA: Sighted, Empathic Link, Telepathic Link, Self-Propulsion; AL: NG; Sv: Fort +1, Ref +1, Will +4; Str 1, Dex 0, Con -, Int 8, Wis 23, Cha 11.
Skills: As Verity's.
Feats: None.
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Verity was near indistinguishable from other goblins during his childhood. The blue cast to his skin was an oddity, but none placed any importance on this. On reaching puberty, however, Verity changed. His skin deepened in color, and he began to see. See beyond what others of his tribe could, glimpsing the future, or far places. His talents saved his tribe one night, when while sleeping he saw a group of humans approaching the village. Verity woke several of the village's warriors, and lead them to the top of a nearby ridge. The keenest eyed of the group spotted the first of the human raiders, and the goblins took them by surprise, killing most of the raiding group.
A month later, the village was not so lucky. Enraged rather than discouraged, the Lord Advar (the human lord who had sent the raiders) sent a far greater force, backed by both arcane and divine magic. Verity fled in panic that night, having foreseen his own death.
Verity is cautious, and tends to be nervous around humans. He is almost supernaturally aware of his surroundings, and tends to be somewhat jumpy as a result. When at his ease, he's a deep and insightful fellow, able to read much into minute changes of expression or gesture.
He wishes revenge on Lord Advar who killed many of his tribe, but knows that his strength is meager when compared to the powers at the disposal of his foe. His only advantage is that Advar knows nothing of this goblin seer and his motives...