Aura
Explorer
GM: Aura
Judge: GlassEye
Start Date: Dec 15, 2015
Honored Participants (Initial level / xp) player:
Pirvinia (N Human Sorcerer-9 / 56960) perrinmiller
Tssaruk (CG HalfOrc Barbarian-8 / 34000) BigB
Samad (CG Elf Bard/DervishDancer-8 / 42000) Commander_Fallout
Jonas (NG HalfOrc Inquisitor-8 / 34538) Mowgli
Thuvian (N Tiefling Wizard-7 / 25110) sunshadow21
GM Expectations/Rules/Whatnot (stuff you may well already know, but presented here anyway):
(1) I try to be a supportive GM and hope everyone will have fun. My message box is open if you need to contact me privately.
(2) I like the coyotecode.net die roller best for it's most direct roll history function (assuming you use the same name every time). I will probably make my own life easier with just good 'ol physical dice.
(3) We're doing group initiative using average initiative value, which means that once your team has the initiative, actions can be resolved in whatever order people post. Those on the losing team (initiative-wise) side, with above team average initiative scores, might be awarded (a pre-initiative action if their individual value beats the entire winning team.
(4) Players are encouraged to at least check on the game on a daily basis. When real life makes posting that difficult or impossible, please leave AFK messages if possible.
(5) Please include a Mini Stats sblock with every post that has some sort of mechanical effect, from combat to skill rolls. Included is an example MiniStats for my character, Charity. Customize to taste:
[sblock=Example MiniStats][sblock=Charity Mini Stats][URL="http://livingpf.wikia.com/wiki/Charity_%28Aura%29"][B][COLOR=#0066cc]Charity[/COLOR][/B][/URL]
[COLOR=blue]AC:[/COLOR] [COLOR=gray]17 (16 flat-footed, 11 touch)[/COLOR]
[COLOR=blue]HP:[/COLOR] [COLOR=gray]23/23[/COLOR]
[COLOR=blue]CMB:[/COLOR] [COLOR=gray]+4[/COLOR] [COLOR=blue]CMD:[/COLOR] [COLOR=gray]15[/COLOR]
[COLOR=blue]Fort:[/COLOR] [COLOR=gray]+7[/COLOR] [COLOR=blue]Reflex:[/COLOR] [COLOR=gray]+5[/COLOR] [COLOR=blue]Will:[/COLOR] [COLOR=gray]+7[/COLOR]
[COLOR=blue]Perception:[/COLOR] [COLOR=gray]+7[/COLOR] [COLOR=blue]Sense Motive:[/COLOR] [COLOR=gray]+6[/COLOR]
[COLOR=blue]Initiative:[/COLOR] [COLOR=gray]+1[/COLOR]
[COLOR=blue]Lay on Hands remaining:[/COLOR] [COLOR=gray]4/4[/COLOR]
[COLOR=blue]Smite remaining:[/COLOR] [COLOR=gray]1/1[/COLOR]
[COLOR=blue]Current Weapon in Hand:[/COLOR] [COLOR=gray]Glaive[/COLOR]
[COLOR=blue]Current Conditions in Effect:[/COLOR] [COLOR=gray]Ioun Torch[/COLOR]
[COLOR=blue]Temporary items in possession:[/COLOR] [COLOR=gray]none[/COLOR]
[COLOR=blue]Items not currently in possession:[/COLOR] [COLOR=gray]Silk Rope[/COLOR]
[COLOR=blue]Items depleted:[/COLOR] [COLOR=gray]none[/COLOR][/sblock]
[/sblock](6) I may make some rolls for you, such as perception checks, saving throws, opportunity attacks, etc, to move the adventure along smoothly. If you anticipate needing a roll (say you suspect an opponent will move in such a way as to provoke your attack of opportunity) you *may* 'preroll' it, however, put the actual roll/damage in a spoiler block. I will only open it if the AoO was triggered.
(7) This is a fixed-level adventure, so no leveling will happen during the game. Experience will be calculated in such a way that, at the end of it all, you gain the same amount of xp/gold as if you had faced similarly challenging (for the group APL) encounters, and you'll likely level multiple times.
Judge: GlassEye
Start Date: Dec 15, 2015
Honored Participants (Initial level / xp) player:
Pirvinia (N Human Sorcerer-9 / 56960) perrinmiller
Tssaruk (CG HalfOrc Barbarian-8 / 34000) BigB
Samad (CG Elf Bard/DervishDancer-8 / 42000) Commander_Fallout
Jonas (NG HalfOrc Inquisitor-8 / 34538) Mowgli
Thuvian (N Tiefling Wizard-7 / 25110) sunshadow21
GM Expectations/Rules/Whatnot (stuff you may well already know, but presented here anyway):
(1) I try to be a supportive GM and hope everyone will have fun. My message box is open if you need to contact me privately.
(2) I like the coyotecode.net die roller best for it's most direct roll history function (assuming you use the same name every time). I will probably make my own life easier with just good 'ol physical dice.
(3) We're doing group initiative using average initiative value, which means that once your team has the initiative, actions can be resolved in whatever order people post. Those on the losing team (initiative-wise) side, with above team average initiative scores, might be awarded (a pre-initiative action if their individual value beats the entire winning team.
(4) Players are encouraged to at least check on the game on a daily basis. When real life makes posting that difficult or impossible, please leave AFK messages if possible.
(5) Please include a Mini Stats sblock with every post that has some sort of mechanical effect, from combat to skill rolls. Included is an example MiniStats for my character, Charity. Customize to taste:
[sblock=Example MiniStats][sblock=Charity Mini Stats][URL="http://livingpf.wikia.com/wiki/Charity_%28Aura%29"][B][COLOR=#0066cc]Charity[/COLOR][/B][/URL]
[COLOR=blue]AC:[/COLOR] [COLOR=gray]17 (16 flat-footed, 11 touch)[/COLOR]
[COLOR=blue]HP:[/COLOR] [COLOR=gray]23/23[/COLOR]
[COLOR=blue]CMB:[/COLOR] [COLOR=gray]+4[/COLOR] [COLOR=blue]CMD:[/COLOR] [COLOR=gray]15[/COLOR]
[COLOR=blue]Fort:[/COLOR] [COLOR=gray]+7[/COLOR] [COLOR=blue]Reflex:[/COLOR] [COLOR=gray]+5[/COLOR] [COLOR=blue]Will:[/COLOR] [COLOR=gray]+7[/COLOR]
[COLOR=blue]Perception:[/COLOR] [COLOR=gray]+7[/COLOR] [COLOR=blue]Sense Motive:[/COLOR] [COLOR=gray]+6[/COLOR]
[COLOR=blue]Initiative:[/COLOR] [COLOR=gray]+1[/COLOR]
[COLOR=blue]Lay on Hands remaining:[/COLOR] [COLOR=gray]4/4[/COLOR]
[COLOR=blue]Smite remaining:[/COLOR] [COLOR=gray]1/1[/COLOR]
[COLOR=blue]Current Weapon in Hand:[/COLOR] [COLOR=gray]Glaive[/COLOR]
[COLOR=blue]Current Conditions in Effect:[/COLOR] [COLOR=gray]Ioun Torch[/COLOR]
[COLOR=blue]Temporary items in possession:[/COLOR] [COLOR=gray]none[/COLOR]
[COLOR=blue]Items not currently in possession:[/COLOR] [COLOR=gray]Silk Rope[/COLOR]
[COLOR=blue]Items depleted:[/COLOR] [COLOR=gray]none[/COLOR][/sblock]
[/sblock](6) I may make some rolls for you, such as perception checks, saving throws, opportunity attacks, etc, to move the adventure along smoothly. If you anticipate needing a roll (say you suspect an opponent will move in such a way as to provoke your attack of opportunity) you *may* 'preroll' it, however, put the actual roll/damage in a spoiler block. I will only open it if the AoO was triggered.
(7) This is a fixed-level adventure, so no leveling will happen during the game. Experience will be calculated in such a way that, at the end of it all, you gain the same amount of xp/gold as if you had faced similarly challenging (for the group APL) encounters, and you'll likely level multiple times.
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