neceros
Adventurer
Reading an earlier thread (http://www.enworld.org/showthread.php?t=227877) inspired me to do something similar. Here's my rendition of a character made from level 1 upwards, using the DMG rules regarding wealth in the higher levels. Instead of Fighter, I went with Wizard, who Paragons into Spellstorm Mage, then takes Archmage as his Epic Destiny.
I won't guarantee all of the math is correct, but I went over it at least twice. If it is off it's only 1 or 2 points.
I won't guarantee all of the math is correct, but I went over it at least twice. If it is off it's only 1 or 2 points.
Jovian, Human Wizard 1
STR 11 +0 HP 26; BLOODIED 13
CON 12 +1 SURGE 6 PER DAY 7
DEX 14 +2 AC 16; FORT 12, REF 15, WILL 14
INT 18 +4 INIT 2; SPEED 6
WIS 13 +1
CHA 10 +0
RACIAL: +2 Any stat; +1 Fort, Ref, Will; +1 bonus Feat, +1 skill, +1 Language, +1 At-Will from Class
CLASS: Cloth; Dagger & Quarterstaff; Orb, Staff or Wand; +2 Will;
Arcane Implement Mastery: Once/ Encounter gain +dex mod to attack as free action
Cantrips: ghost sound, light, mage hand, and prestidigitation at-will
Ritual Casting
Spellbook: Gain two Utility or Daily spells into book when told to gain one
SKILLS: Arcana +9, Insight +6, Diplomacy +5, History +9, Dungeoneering +6
FEATS: Toughness (+5 hp per tier), Armor Proficiency Leather
ATTACKS:
Magic Missile +4 vs Ref; 2d4+4 Force
POWERS:
At-Will:
Magic Missile +4 vs Ref; 2d4+4 Force
Thunderwave +4 vs Fort; 1d6+4 Thunder plus push 1 square
Ray of Frost +4 vs Fort; 1d6+4 Cold plus target slowed
Encounter:
Burning Hands +4 vs Ref (Close Blast 5); 2d6+4 Fire
Icy Terrain +4 vs Ref (Burst 1 in 10); 1d6+4 cold plus knocked prone
Daily:
Sleep +4 vs Fort (Area 2 in 20); See Spell text
Flaming Sphere +4 vs Ref; 2d6+4 fire; sustain /w Minor to hit another enemy next round
EQUIPMENT: Spellbook, wand implement, Leather Armor, Standard Adventurer's Kit, Ritual Book, 3 GP
Jovian, Human Spellstorm Wizard 11
STR 12 +0 HP 71; BLOODIED 35
CON 13 +1 SURGE 17; PER DAY 7
DEX 14 +2 AC 24; FORT 20, REF 24, WILL 23
INT 21 +5 INIT 13; SPEED 6
WIS 16 +3
CHA 11 +0
RACIAL: +2 Any stat; +1 Fort, Ref, Will; +1 bonus Feat, +1 skill, +1 Language, +1 At-Will from Class
CLASS: Cloth; Dagger & Quarterstaff; Orb, Staff or Wand; +2 Will;
Arcane Implement Mastery: Once/ Encounter gain +dex mod to attack as free action
Cantrips: ghost sound, light, mage hand, and prestidigitation at-will
Ritual Casting
Spellbook: Gain two Utility or Daily spells into book when told to gain one
PARAGON: Extra Damage Action (Half level to damage when action point used); Storm Spell 1/day make check to regain spell used today
SKILLS: Arcana +17, Insight +11, Diplomacy +10, History +14, Dungeoneering +11
FEATS: Toughness (+5 hp per tier), Armor Proficiency Leather
Quickdraw
Alertness
Skill Focus (Arcana)
Improved Init
Burning Blizzard (+1 cold & acid damage)
Arcane Reach
ATTACKS:
Magic Missile +13 vs Ref; 2d4+4 Force
POWERS: (^ spell in book, but not prepared)
At-Will:
Magic Missile +13 vs Ref; 2d4+5 Force
Thunderwave +13 vs Fort; 1d6+5 Thunder plus push 1 square
Ray of Frost +13 vs Fort; 1d6+6 Cold plus target slowed
Encounter:
^ Burning Hands +13 vs Ref (Close Blast 5); 2d6+5 Fire
Icy Terrain +13 vs Ref (Burst 1 in 10); 1d6+6 cold plus knocked prone
Color Spray +13 vs Will (Close Blast 5); 1d6+5 Radiant plus dazed 1 round
Lightning Bolt +13 vs ref; 2d6+5 Lightning plus attack 2 other targets within 10 sqrs
Storm Cage +13 vs ref (Burst 2 in 20); 4d6+5 Lightning & Thunder; see spell for extras
Daily:
Sleep +13 vs Fort (Area 2 in 20); See Spell text
^ Flaming Sphere +13 vs Ref; 2d6+5 fire; sustain /w Minor to hit another enemy next round
Fireball +13 vs Ref (Burst 3 in 20); 3d6+5 Fire
Web +13 vs Ref (Burst 2 in 20); Target Immobilized
^ Wall of Fire (area Wall 8 in 10); See Spell text
^ Mordenkainen’s Sword +13 vs Ref; 1d10+5 Force; sustained with minor
Utility:
Shield
Feather Fall
Dispel Magic
^Dimension Door
^Blur
^Arcane Gate
EQUIPMENT: Spellbook x 2, +2 Magic Leather, +3 Magic Wand, Cloak of Resistance +3, 5000gp
Jovian, Human Spellstorm Wizard (Archmage) 21
STR 13 +1 HP 116; BLOODIED 58
CON 14 +2 SURGE 29; PER DAY 7
DEX 16 +3 AC 33; FORT 30, REF 33, WILL 32
INT 24 +7 INIT 19; SPEED 6
WIS 18 +4
CHA 12 +1
RACIAL: +2 Any stat; +1 Fort, Ref, Will; +1 bonus Feat, +1 skill, +1 Language, +1 At-Will from Class
CLASS: Cloth; Dagger & Quarterstaff; Orb, Staff or Wand; +2 Will;
Arcane Implement Mastery: Once/ Encounter gain +dex mod to attack as free action
Cantrips: ghost sound, light, mage hand, and prestidigitation at-will
Ritual Casting
Spellbook: Gain two Utility or Daily spells into book when told to gain one
PARAGON: Extra Damage Action (Half level to damage when action point used); Storm Spell 1/day make check to regain spell used today
EPIC: Spell Recall (Choose daily spell each day; that spell two times per day instead of one)
SKILLS: Arcana +22, Insight +16, Diplomacy +15, History +19, Dungeoneering +16
FEATS: Toughness (+5 hp per tier), Armor Proficiency Leather
Quickdraw (Take out item and use it in same action)
Alertness (+2 Init, plus)
Skill Focus (Arcana)
Improved Init
Burning Blizzard (+1 cold & acid damage)
Arcane Reach
Evasion
Devestating Critical (+1d10 on crit)
Great Fortitude (+2 Fort)
Inescapable Force (Normal force damage to insubstantial +1d10)
Lasting Frost (Cold damage gives 5 vulnerable to enemies 1/round)
Second Arcane Implement (staves)
ATTACKS:
Magic Missile +22 vs Ref; 2d4+7 Force
POWERS: (* Indicates Replacement Power, ^ spell in book, but not prepared)
At-Will:
Magic Missile +22 vs Ref; 2d4+7 Force
Thunderwave +22 vs Fort; 1d6+7 Thunder plus push 1 square
Ray of Frost +22 vs Fort; 1d6+8 Cold plus target slowed
Encounter:
* Frostburn +22 vs Fort (Burst 2 in 20); 3d6+8 Cold and Fire plus difficult terrain
Icy Terrain +22 vs Ref (Burst 1 in 10); 1d6+8 cold plus knocked prone
Color Spray +22 vs Will (Close Blast 5); 1d6+7 Radiant plus dazed 1 round
Lightning Bolt +22 vs ref; 2d6+7 Lightning plus attack 2 other targets within 10 sqrs
Storm Cage (p) +22 vs ref (Burst 2 in 20); 4d6+7 Lightning & Thunder; see spell for extras
Daily:
^ Sleep +22 vs Fort (Area 2 in 20); See Spell text
* Blast of Cold +22 vs Ref (Close Blast 5);6d6+8 Cold plus immobilized
Fireball +22 vs Ref (Burst 3 in 20); 3d6+7 Fire
Web +22 vs Ref (Burst 2 in 20); Target Immobilized
* Disintegrate +22 vs Ref (No Roll to Hit object);5d10+7 Damage, ongoing 10, then ongoing 5
^ Mordenkainen’s Sword +22 vs Ref; 1d10+7 Force; sustained with minor
^ Maelstrom of Chaos +22 vs Fort (Close Burst 10); 3d8+7 plus teleport target within range
Utility:
^ Shield
Feather Fall
Dispel Magic
^ Dimension Door
^ Blur
^ Arcane Gate
Sudden Storm (p)
Fly
EQUIPMENT: Spellbook x 3, +4 Magic Leather, +5 Magic Wand, Cloak of Resistance +5, 125,000gp
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