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[GG] A Game of Gods OOC (The Game has Begun)


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Tim, you really don't know anything of the whole FR pantheon, Cyric's religion, how it operates at all and how the gods are at odds with eachother are you?=]
 

Timothy

First Post
The Forsaken One said:
Tim, you really don't know anything of the whole FR pantheon, Cyric's religion, how it operates at all and how the gods are at odds with eachother are you?=]

No, I don't. I own the book inPDF format only, and the gods act the wau I see fit. As Leopold said earlier, I make up my own rules, but try to be fair to my players, giving the the edge mostly.

I think I metioned in the beginning that do not know FRCS very good, but otherwise I have mentioned it a couple of times in the introduction.

and I still have a question for you, are you in or out of this campaign?
 


Uriel

Living EN World Judge
In case it's suppossed to be here instead...

Mortimyr Ambruth
Level 10 (Wizard (Diviner) 5/Guild Wizard of Waterdeep 5)
Male Sun Elf 5'8" 117 pounds, long pale blond hair, deep green eyes, 215 yrs old
Str 10 (2) Dex 16 (10) Con 12 (6) Int 20 (10) Wis 14 (6) Cha 9 (1 ) 35
Both @ 4th and 8th, a point was added to Int

HP 41
BaB +4
Fort +6
Ref +8
Will +13
Init +7
AC 17/14 Flat,17 Touch.
Move 30' Base


Scribe Scroll
Summon Familiar
Improved Initiative (1st )
(3rd ) Spell Penetration
(5th Wizard)Create Wondrous Item
(6th ) Energy Substitution
(9th) Leadership
Membership
Improved Spell Acquisition
Spell Pool I
Craft Wand
Language
Improved Counterspell

+2 Spot, Listen, Search (Detect Secret Doors within 5')
Proficiency with Longsword, Long Comp Bow, all Simple Weapons
Immune to Sleep spells and effects
+2 vs. Enchantments Low-Light Vision

Speaks: Elven, Common, Celestial, Draconic, Infernal.
44 Wiz+40
Know-Arcana 13/+18 Know-The Planes 7/+12 Know- 4/+9 Spellcraft 13/+18 Concentration 13/+14
Alchemy 13/+18 Scry 9/+11 Spot 2/+6 Listen 2/+6 Search 2/+9 Hide 0/+3 Move Silently 0/+3

Spells Per Day
Cantrips: 4
1st: 7 (1 Divination)
2nd: 6 (1 Divination)
3rd: 5 (1 Divination)
4th: 5(1 Divination)
5th: 4(1 Divination)
Starting Spells: (Cantrips)Prestidigitation, Mage Hand, Read Magic, Resistance.
(1st) Lesser Fire Orb, Ice Dagger, Lesser Sonic Orb, Color Spray <Open Slot>.
(2nd) Web, Knock X2, Arcane Lock, Detect Thoughts, Mirror Image.
(3rd) Mestil's Acid Breath, Hold Person, Fireball, Dispel Magic, Clairvoyance/Clairaudience,
(4th) Polymorph Other, Minor Globe of Invulnerability, Scrying, Mass Resist Elements, <Open Slot>
(5th) Summon Monster V, Prying Eyes, Hold Monster, Wall of Force.


Spells: Cantrips: Resistance, Ray of Frost, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sounds, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic.

First: Magic Missile, Truestrike, Lesser Fire Orb, Lesser Fire Orb, Erase, Kauper's Skittish Nerves, Detect Secret Doors, Color Spray, Know Protections, Ice Dagger, Lesser Electric Orb, Lesser Sonic Orb
Protection from Good/Evil/Law/Good, Shield.

Second: Invisibility, Locate Object, Web, Cat's Grace, Mirror Image, Knock, Fox's Cunning, Arcane Lock.

Third: Fireball, Lightning Bolt, Dispel Magic, Fly, Clairvoyance/Clairaudience, Haste, Slow, Mestil's Acid Breath, Major Image, Hold Person.

Fourth: Dimension Door, Mass Resist Elements, Minor Globe of Invulnerability, Charm Monster, Scrying, Improved Invisibility, Phantasmal Killer, Bestow Curse, Polymorph Self, Polymorph Other.

Fifth: Teleport, Summon Monster V, Contact Other Plane, Wall of Force, Hold Monster, Dismissal, Prying Eyes.

8800GP in additional Spells

Heward's Handy Haversack 2K
Bracers of Armor +4 16K/8K (made himself)
Elven Cloak of Resistance +3 5.5K (made himself)
Elven Boots 2/1K (made himself)
Hat of Disguise 2/1K (made himself)
Longsword +1 2K
Circlet of Awareness +10 Spot, +10 Listen 4K/2K (made himself)

Ring of Protection +2 8K
(self-made)
Wand of Magic Missiles 9th Level Caster 10 charges 1350GP
Wand of Detect Magic 1st Level 20 charges 150GP
Wand of True Strike 10 charges 150GP
Wand of Invisibility 3rd Level 8 charges 720GP

Scroll of Dispel Magic 10th Level 375 GP X3 =1125GP
Scroll of Fireball 10th Level 375 GP X2 750GP
Scroll of Lightning Bolt 10th Level X2 375GP X2=750GP
Scroll of Dimension Door 7th Level 350GP
Scroll of Phantasmal Killer 7th Level 350GP
Scroll of Gaseous Form 5th Level 187.5GP X2 375GP
Scroll of Detect Invisibility 3rd Level X2 180GP
Scroll of Cat's Grace 3rd Level X2 180GP
Scroll of Mirror Image X2 180GP
Scroll of Kauper's Skittish Nerves 1st Level X4 50GP
Scroll of Know Protections 1st Level X4 50GP
Scroll of Detect Secret Door 1st Level X2 25GP
Scroll of Rope Trick 3rd Level X2 150GP
Scroll of Haste 3rd Level 187.5 X4= 750GP
Scroll of Fox's Cunning 3rd X2 180GP
Scroll of Contact Other Plane 9th X1 562.5GP
Scroll of Teleport 9th X2 1125GP
Scroll of Wall of Force 9th 562.5
Scroll of Locate Object X2 180GP
Scroll of Fly 5th Level 187.5GP

Healing Salve (Heals 1D8) X20 250GP
Vial Phantom Ink 1 each of : Firelight, Magic Light, Moonlight, Starlight. 20GP

Master-Worked Longbow (Background )
12 Master-Worked Arrows 84GP

48956.5 GP Spent
18 GP, 5 SP left










Cohort
Flynn Rathbone
Level 9 (+1CR, Cleric of Oghma 8)
ALIGNMENT:NG, 2'3", 16 pounds, bright blue hair, yellow eyes, pale green skin. 231 years old. Male.

Str 4 (-3) Dex 20 (+5) Con 15 (+2)Int 11 (+0) Wis 18 (+4) Cha 12 (+1)
Pts at Level 4,8 went into Wisdom

HP: 75
BaB: +6/1
Fort: +8
Ref: +10
Will: +12
Init: +9
AC: 24/19 Flat/18 Touch.
Move: 40'
SR 16

,Darkvision 60'
3/day Blink, Entangle, Invisibility (self only),Pass without trace and speak with animals
Dodge
Weapon Finesse: Dagger
Improved Initiative (@1st)
Alertness (@3rd)
Jack of all Trades (@6th)

Domains: Luck, Travel
1 Reroll/Day, Wilderness Lore is a Class Skill,8 rounds/Day Ignore impediments (as Freedom of Movement).
Turn Undead

Dagger +14/9 1D4-3 (1 Min) 19-20/X2 10' Increments
Small Light Crossbow +15/10 1D6 19-20/X2 80' Increments


Spells: 6 /6/ 5/ 5/ 4 (Gains new Spells at Dawn)
Starting Spells
Orisons: Detect Magic, Create Water, Resistance, Read Magic, Light, Detect Poison.
1st: (Domain) Expeditious Retreat, Divine Favor X2, Random Action, Protection from Evil/Good/Chaos/Law, Doom.
2nd (Domain) Locate Object, Silence X2, Hold Person, Shield Other.
3rd (Domain) Fly, Bestow Curse, Dispel Magic, Searing Light, Protection from Elements.
4th: (Domain) Dimension Door, Spell Immunity, Lesser Planar Ally, Restoration.



Spellcraft 4/+4
Concentration 4/+9
Know-Religion 7/+7
Heal 1/+7
Listen 0/+6
Spot 0/+6
Search 0/+1
Diplomacy 4/+5
Prof-Librarian 2/+6
Move Silently 0/+8/13 in forest
Hide 0/+19/24 in forest
Animal Empathy 0/+4
Craft-Bookbinding 0/+3,
Escape Artist 0/+8
Handle Animal 0/+4
Perform-Dance, Melody, Poem 0/+4
Sense Motive 0/+6
+5 Racial bonus to Hide and Move Silently in Forest.
Any Str Skill -3
Any Dex Skill +5
Any Con Skill +2
Any Int Skill +0
Any Wis Skill +4
Any Cha Skill +1

11115

+1 Light Crossbow 2K
20 M-W Bolts 140GP
Mithril Shirt 1100GP
Bracers of Armor +2 2K *
Master Worked Dagger 300GP
Healing Kit (10)
Silver Holy Symbol 25GP
4 Vials of Holy Water

2 Wands of Cure Light Wounds 1st Level Use 50 Charges each 750 total *
Wand of Divine Favor 1st Level Use 15 Charges 150GP *
Wand of Bless 1st Level Use 20 Charges 150GP *
Wand of Lesser Restoration 3rd Level Use 10 charges 450GP *
Wand of Bull's Strength 3rd Level Use 10 charges 450GP *
Wand of Resist Elements 3rd Level Use * 8 charges 360GP *
Elven Boots 1K*
Heward's Haversack 2K

12,000GP spent.

* <Made with Mortimyr's Help>


Hailing from the Mythical Island of Evermeet, the Sun Elf Mortimyr Ambruth cuts an odd figure.
A Quest for Knowledge had always prevaded his personality, knowledge that encompassed learning and actual experience as oppossed to the Elven Speculation and isolation that so prevaded the Island, so, making a life shaking decision, Mort left his home.
Wandering all over Faerun,the Wizard encountered many strange and odd peole and places,fantastic ruins stretching to the sky in Myth Drannor, the vast deserts of Anauroch, the jungles of Chult. Ever did he wander, taking in all that he saw.
It was in Waterdeep that Mortimyr finally came to rest, if for a bit. Joining the Guild Wizards of that fair city, Mortimyr finally felt complete. Now he could share knowledge with Wizards across the legth and breadth of Faerun. Many years did he live in Waterdeep, creating wondrous items and seeing many things unknown to Mortal Eyes, deep in the Guildhalls Inner Sanctums.Some time ago, Mortimyr was awakened from his meditation to find a diminuative Fey sitting on his Bed.
'Ho, Friend, I am Flynn Rathbone, Traveller of Roads, Seeker of Knowledge and Eyes of my Lord Ohgma. The little Being, an Atomie, pledged himself to Mortimyr, who, he said, had caught the Eye of his God. Mortimyr thought it grand indeed, to have an Atomie as a Companion, and together they set out cataloging rare books, scrolls,runic tablets. Years they travelled, braving the deepest ruins, the foulest dungeons. A lifetime of Mortal Man did they compile, and always did they share with the Guild Brothers, for they too revered Knowledge for it's own sake.
And then it happened. Maliciousness of an unparralelled level. Someone burned the Library to cinders. It is unknown how anyone could enter the Sanctum, brave the Glyphs, the Wards, the Guardians. Grief and Despair are words not encompassing enough to describe the feelings that Mortimyr and Flynn experienced, it would take a lifetime to understand, so great was their Pain.
Then in a Vision did Flynn get the answer to his unasked question. Ohgma had spoken, One word only.

'Cyric'
 
Last edited:


Timothy

First Post
Ok, From now on, Drakon has a +5 to all checks/saves and attacks concerning Male Half-Celestial Gray dwarves.

This has NOTHING to do with janos blaming garyh too.......

(OOC: I'll stop bothering you IC from now on, Garyh.)
 

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