CleverNickName
Limit Break Dancing
What are some of the Best* ways that you've seen this spell used in your games?
In one of my games, our resident wizard came up with a clever way to defeat the "one creature" limitations of the Fly spell. Since Tenser's Floating Disk doesn't require concentration, he cast both of these spells on himself and invited the halfling fighter and gnome cleric to climb aboard. He carefully calculated their combined weight and everything, so I didn't really have an issue with it. They used this invisible "poor-man's flying carpet" several times to defeat pressure plates, tripwires, difficult terrain, etc. The elevation restriction took some getting used to, but otherwise, they had no complaints.
It failed them once, however, when the wizard used dimension door to get out of trouble. Since this isn't technically "movement," and since the wizard was now too far away, the TFD spell failed and dropped all of its contents onto the floor. Which, unfortunately, happened to be a very fragile and heavy piece of artwork worth a small fortune (think "Ming Vase.") The shards weren't worth nearly as much.
Here's the text, from the SRD:
*most memorable, impressive, funny, tactically brilliant, hilariously ineffective, however you define "best"
EDIT: my player reminded me that it was actually dimension door that caused him to break the priceless work of art.
In one of my games, our resident wizard came up with a clever way to defeat the "one creature" limitations of the Fly spell. Since Tenser's Floating Disk doesn't require concentration, he cast both of these spells on himself and invited the halfling fighter and gnome cleric to climb aboard. He carefully calculated their combined weight and everything, so I didn't really have an issue with it. They used this invisible "poor-man's flying carpet" several times to defeat pressure plates, tripwires, difficult terrain, etc. The elevation restriction took some getting used to, but otherwise, they had no complaints.
It failed them once, however, when the wizard used dimension door to get out of trouble. Since this isn't technically "movement," and since the wizard was now too far away, the TFD spell failed and dropped all of its contents onto the floor. Which, unfortunately, happened to be a very fragile and heavy piece of artwork worth a small fortune (think "Ming Vase.") The shards weren't worth nearly as much.
Here's the text, from the SRD:
1st-level Conjuration (ritual) (Wizard)
Casting Time: 1 action
Range: 30 feet
Components: VSM
Duration: 1 hour
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.
The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10 foot deep pit, nor could it leave such a pit if it was created at the bottom.
If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.
Casting Time: 1 action
Range: 30 feet
Components: VSM
Duration: 1 hour
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.
The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10 foot deep pit, nor could it leave such a pit if it was created at the bottom.
If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.
*most memorable, impressive, funny, tactically brilliant, hilariously ineffective, however you define "best"
EDIT: my player reminded me that it was actually dimension door that caused him to break the priceless work of art.
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