Uriel
Living EN World Judge
Jemal, I am not mean It's not my fault you charged an enraged Behir and got eaten...
BTW, we are waiting for you to Post so that I can get back to eating..er, I mean making sure you make it to the Title of Duchess Ferach (I'm sure Kitana is OK with that).
On-Topic: Speaking of keeping games alive, and regarding the above mentioned game in particular.
I think that it is very important for the group to have a definate cohesion prior to the game starting. The characters in my UaVS game were all pregenerated (moans from the audience), but as we all know from Game Conventions, these can be some really fun ones to play. The group is a scheming, backstabbing, sneaky email proliferating bunch of Blackhearts...and I feel a tear welling up now in pride at the players Wickedness...Everyone seems to be having fun with that, although a couple of the characters are pretty much combat machines and not Devious Courtiers.I created each one with the result that I was jealous that I didn't get to play them myself. I'm thinking of running That adventure using those characters at a Con in a few weeks.
Regarding Longevity:Jemal, I wasn't offended. I see games fall by the wayside here all of the time, and I'm fairly new. The UaVS game will be completed, primarily because it is designed as a 'One Shot'. A smaller piece of a larger pie, so to speak. I will happily run more adventures for those characters, although, I seriously doubt that (a) they will want to adventure together if they aren't forced to and (b) they will all survive.
Pros and Cons of PbP as I see them.
I have played in games (PbP and real life) where each person just made a character and had no tie-in to anyone else. These games, almost without exception,suffer from that deficit.
PbP games suffer on a few fronts by design. The tactile aspect, rolling the dice, cracking jokes to your buddies,ordering pizza, using miniatures (I have over 5,000, and I like using them, battle mats, scenery etc...), the pace.
However, R-L games suffer as well, in that folks are often too embarrassed to 'do a voice' or use grandiose language appropriate to their character.
Who wants to be laughed at by your buddies when your Paladin finds his True Love and recites a Poem to her? Not me...
PbP also lets those of us with a flair for the descriptive go a bit wild. Too many times in RPGs do we find ourselves weaving a tale, describing the mood of the Peasants in the Town,the still of the wood after a Dragon's attack, etc...to have some knucklehead (friend though he be) say 'Yeah,yeah,dude...get to the good stuff, I made a Spot of 23, what do I see?'
it is far easier to read through a block of text at your own leisure and respond than to sit at a table listening to a windbag (Mocks descriptive DMs here, see, I'm neutral ).
Just a few observations.
Anal Spelling Edit.
BTW, we are waiting for you to Post so that I can get back to eating..er, I mean making sure you make it to the Title of Duchess Ferach (I'm sure Kitana is OK with that).
On-Topic: Speaking of keeping games alive, and regarding the above mentioned game in particular.
I think that it is very important for the group to have a definate cohesion prior to the game starting. The characters in my UaVS game were all pregenerated (moans from the audience), but as we all know from Game Conventions, these can be some really fun ones to play. The group is a scheming, backstabbing, sneaky email proliferating bunch of Blackhearts...and I feel a tear welling up now in pride at the players Wickedness...Everyone seems to be having fun with that, although a couple of the characters are pretty much combat machines and not Devious Courtiers.I created each one with the result that I was jealous that I didn't get to play them myself. I'm thinking of running That adventure using those characters at a Con in a few weeks.
Regarding Longevity:Jemal, I wasn't offended. I see games fall by the wayside here all of the time, and I'm fairly new. The UaVS game will be completed, primarily because it is designed as a 'One Shot'. A smaller piece of a larger pie, so to speak. I will happily run more adventures for those characters, although, I seriously doubt that (a) they will want to adventure together if they aren't forced to and (b) they will all survive.
Pros and Cons of PbP as I see them.
I have played in games (PbP and real life) where each person just made a character and had no tie-in to anyone else. These games, almost without exception,suffer from that deficit.
PbP games suffer on a few fronts by design. The tactile aspect, rolling the dice, cracking jokes to your buddies,ordering pizza, using miniatures (I have over 5,000, and I like using them, battle mats, scenery etc...), the pace.
However, R-L games suffer as well, in that folks are often too embarrassed to 'do a voice' or use grandiose language appropriate to their character.
Who wants to be laughed at by your buddies when your Paladin finds his True Love and recites a Poem to her? Not me...
PbP also lets those of us with a flair for the descriptive go a bit wild. Too many times in RPGs do we find ourselves weaving a tale, describing the mood of the Peasants in the Town,the still of the wood after a Dragon's attack, etc...to have some knucklehead (friend though he be) say 'Yeah,yeah,dude...get to the good stuff, I made a Spot of 23, what do I see?'
it is far easier to read through a block of text at your own leisure and respond than to sit at a table listening to a windbag (Mocks descriptive DMs here, see, I'm neutral ).
Just a few observations.
Anal Spelling Edit.
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