Twowolves
Explorer
Sorry, guys, I just don't see this conspiracy angle. How CMB/CMD work is in the SRD, those values incorporate more modifiers than 3.5, and thus CMD is going to increase significantly faster than CMB as levels go up. A number of the pregenerated Pathfinder characters had a much more difficult time grappling someone with identical stats to themselves than a 3.5 character would. The math seems to work out that way.
They streamlined the mechanic for all maneuvers, and defaulted to the defensive position as being better. For a good reason. If it were equal, then special maneuvers would dominate combat. If you leave in feats to specialize in certain maneuvers, then the math would swing to the attacker and the spiked chain-trip monkey would STILL be an overpowered choice. The rationale for CMD outpacing CMB is obvious.
CT said:Or if the answer is "Who really cares about grapple anyway, why would you play a melee class in the first place", hey, that's cool too, but adding CMB/CMD requires fiddling with numbers for every monster out there, only a little number-crunching, but it's a stat that wasn't there before. So I'd hope for that work you'd at least get the advertised results.
Since they are about to release an entire book of SRD monsters retooled for their system, it's hardly fair to complain about this. In any case, the math is quick and simple, and you don't have to restat every monster, just the one the party is facing right now, and even then only if someone wants to try a combat maneuver. You can figure the CMD in about 3 seconds by glancing at the statblock. It's almost like critics want to slam PRPG because "there's not even a DM's screen for this game, how am I supposed to flip through the huge rulebook to find every little rule I need!!!"