Sadrik
First Post
I know that Pathfinder is supposed to add to 3.5 and not reinvent it but they have said that they wanted to fix problem areas too. I know some of the answers to these but I thought it would be a good place for others to get their questions answered too. So answer the following, those who are knowledgeable in PF.
I am sure that there are more but lets start here and then any other 3e problems/concerns just tack them on and they'll get answered.
- Multi-classed spell casters not powerful enough?
- Multi-classes BAB and Saves either too high or too low?
- Save or Die/Suck spells dominating high level play?
- DCs for spells too high at upper levels?
- High level full attacks and actually game time to resolve them?
- Not enough skill points for characters?
- Skills that are useless (rope use/forgery)?
- The 15 minute work day?
- Reasons to not multi-class in certain classes (fighter)?
- Not enough feats for characters?
- Characters too fragile at low level?
- DM prep time?
- Adaptation of previous edition's modules and supplements?
- Class glut?
- Race glut?
- Racial Level Adjustments (LA)?
- Overall game complexity?
- Complexity of Grappling?
- Complexity of Turn Undead?
- The complexity of the CR/EL XP system?
I am sure that there are more but lets start here and then any other 3e problems/concerns just tack them on and they'll get answered.