dave2008
Legend
Great stuff - looking forward to some lower CR monsters.
I have considered just having a list of abilities, like your unstoppable, to be able to template on to a base creature
I will post some lower CR monsters this weekend.
Great stuff - looking forward to some lower CR monsters.
I have considered just having a list of abilities, like your unstoppable, to be able to template on to a base creature
Is Unstopable cumulative, i.e. if the Balor gets hit with multiple such effects, does it lose just the next bonus action, or one bonus action for each effect?
Also, did you change the CR table so it only includes Elites? I was going to ask how you derived XP for mythics (it wasn't 4x standard)?
My ideal Monster Manual would slap 20% to 50% more hp on critters, and give them two or three fundamental get out of Dodge abilities.
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Isn't be easier to nerf SS, GWM and some MC combo, than to upgrade all monster in the MM?
Isn't be easier to nerf SS, GWM and some MC combo, than to upgrade all monster in the MM?
No? Because it was available in 3.x, and there may be 5e fans who miss it.Nobody wants or needs "Exhaustive PC-like design"
I probably am, it's something I do casually, because I did run AD&D that way for so long, and 5e has such a similar feel that it puts me in that grove naturally enough.You are severely underestimating the effort needed to "whip up or adjust on the fly monsters sufficiently challenging", especially in bulk.
But one that'd have to give up a lot of foundational 5e-isms. Modularity, for instance. You swap in some modules, you may change the challenge represented by encounters substantially, the MM can't adjust to match that, you have to. The 5e approach to class designs means that party composition will swing the party's capabilities quite a bit, too. Players' system mastery, obviously, changes the challenges they can handle very significantly (not as much as 3.x, but still nothing you should ignore). Encounter/day pacing (plenty's been said on that). We could probably go on.The relief and fun factor in actually being able to turn to your Monster Manual and trust that its monsters can be used as-is is a huge factor.
In the technical sense, sure. In the sense of listening to your players complain, maybe not. ;PIsn't be easier to nerf SS, GWM and some MC combo, than to upgrade all monster in the MM?
Isn't be easier to nerf SS, GWM and some MC combo, than to upgrade all monster in the MM?
Isn't be easier to nerf SS, GWM and some MC combo, than to upgrade all monster in the MM?
Well BA is not affected by more damage and hit points so I am not sure I am following. The purpose of this is to help stay within BA by broadening the options (roughly more HP and damage without higher AC and +to hit). To be clear, most of the monsters I update will not have the "elite" tag, and will just have different options, not power creep as you put it. I just started with things I had already pretty much completed, and that I felt need a power bump. For instance, I am working on the Nalfeshnee Swine Guard and it is almost identical from a HP and damage perspective, just with some new and revised abilities and beefed up saves.