Corinth said:
This is obviously not the case, or the changes wouldn't be made; WOTC gets far more feedback than what appears on message boards, and that feedback--as they explained--drives the changes.
Do you mean to say that the ENWorld community is NOT representative of the D&D community as a whole? That we ENWorlders are somehow significantly different form the "average gamer" ... ?
Under 90% finding it a problem here, means it is reasonable to extrapolate that the rest of D&D-land shares a comparable infrequency.
That would be punishing the player for doing what he's suppossed to do: make full use of the rules to make his character as powerful as the campaign allows,
Boy, if
that isn't a munchkinish thing to say!
Buddy, I'm a powergamer; I admit it, without hesitation.
And even
I know you're SUPPOSED to do
whatever it takes to enjoy mutual fun! Mutual meaning, enjoy yourself without spoiling the fun for someone else sitting at the table with you.
thus cementing his niche in the party and maximizing his chances of surviving the encounters that threaten his existence. This is folly. The way that WOTC's going about it is the correct one.
No, what WOTC is doing is folly. Increased threat ranges aren't problematic; the weapns they are applied to tend to be sufficiently sub-par that the higher frequency of critical hits is irrelevant.
If, and it's a
HUGE "if", critial hits were proving problematic, the better solution woudl not be to eliminate thrat-range-increase stacking, but to do one of two things:
ONE: change it so Keen and Improved Critical, etc, only adds ONE to the threat range. Same benefit, wether you wield a falchion or a greatsword or a short spear or whatever. Note that they would still stack; the benefits of havign multiple threat-range improvements would be significantly reduced in most situations, but, at least you wouldn't regret HAVING more than one!
TWO: change what does or doesn't get multiplied -- no more multiplied power attack, nor even the STR damage bonus.
Not that I think either is needed, but, there you have it: either one would have been received with less furor and dismay, I think.
His opinion is informed by the feedback of millions of players, both hardcore and casual, given over three years of actual gameplay and backed up by in-house analysis and playtesting. This makes his position the better one, and yours not worth heeding.
Bullsh*t. Feedback of millions of players? Shyeah, RIGHT. Feedback of the few loudmouths who were convinced THEIR way had to be the CORE way, instead of sticking to keeping their opinions in house rules country.
"Millions of Players" over three years. Let's see, three years is about 1,000 days -- no time off for weekends, holidays, being sick, whatever. Even if "millions" comes to only "2,000,000" ... and each person sent in only ONE message dealign with ONE item ... that'd be
TWO THOUSAND FEEDBACK MESSAGES PER DAY.
Do you have any CONCEPTION of the cost to take in and process that kind of response level? To make it manageable, you'd need a staff of ~25, dedicated to doing nothing BUT. Which means, the staff doing that, wouldn't be WRITING
jack!
Yet, we've had how many new producst in the past three years? With the R&D teams' names on them, in various combinations?
Shyeah. RIIIIIIIIIIIIGHT, millions of players giving feedback.
Tell you what, buddy -- when you come back down from whatever it is you're on, and return to the real world ... check your numbers, and try some that mesh with sanity and reality, hmm? 'Cause you just shot yoru whole argument down but
good, all by yoru onesies.