Argus Decimus Mokira
First Post
Hey
For the record, no, I haven't played with 3.5 as is yet and I don't own the books. However, Power Attack annoyed me in 3.0, and it annoys me more now. So I came up with two feats to replace it. Please comment if you see anything that reminds you of cognitive thought.
Finesse Attack [General, Fighter]
Prerequisite: Proficient with weapon, BAB +1 or higher.
Benefit: This feat can be used only when the character is using a light weapon, a rapier, or a spiked chain.
On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the character's base attack bonus. The penalty on attacks and bonus on damage applies until the character's next action.
Power Attack [General, Fighter]
Prerequisite: Str 13+
Benefit: On your action, before making attack rolls for a round, you may choose to take a -2 penalty to you armor class and add 1.5 times your Strength bonus to all melee damage rolls. The penalty to armor class and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice your Strength bonus to damage. You can't add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty to armor class still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon).
Thanks
-Matt
For the record, no, I haven't played with 3.5 as is yet and I don't own the books. However, Power Attack annoyed me in 3.0, and it annoys me more now. So I came up with two feats to replace it. Please comment if you see anything that reminds you of cognitive thought.
Finesse Attack [General, Fighter]
Prerequisite: Proficient with weapon, BAB +1 or higher.
Benefit: This feat can be used only when the character is using a light weapon, a rapier, or a spiked chain.
On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the character's base attack bonus. The penalty on attacks and bonus on damage applies until the character's next action.
Power Attack [General, Fighter]
Prerequisite: Str 13+
Benefit: On your action, before making attack rolls for a round, you may choose to take a -2 penalty to you armor class and add 1.5 times your Strength bonus to all melee damage rolls. The penalty to armor class and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice your Strength bonus to damage. You can't add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty to armor class still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon).
Thanks
-Matt