Erm, it's spelled "tail" you know, unless the Hu Lung is armed with flaming stories.
I was going to have the Orbs explained in separate special abilities.
Indeed, I'm thinking we might separate out the explanation of "Foxfire":
Foxfire (Su): A Hu Lung's body can produce a supernatural flame called
foxfire that can exist underwater as well as in the air. The Hu Lung can produce foxfire as a swift action. Foxfire can be red, orange, blue, green, or violet. The Hu Lung can change its color at will as a free action. The light from foxfire can clearly illuminate a radius of up to 30 feet plus 10 feet per age category of the dragon and provide shadowy illumination to twice that radius. The Hu Lung can choose to reduce the radius of illumination by any degree it desires. A Hu Lung can choose to extinguish any part of its foxfire as a free action, including portions that are separate from its body such as victims it has set alight.
A Hu Lung can produce two kinds of foxfire: cold and hot. It can choose to affect any creature or object it touches with its foxfire as a free action, with the following effects:
Cold Foxfire: Any subject affected by cold foxfire must succeed at the Reflex save indicated in the Hu Lung Abilities by Age table or become outlined in cold foxfire for 1d4 rounds plus 1 round per age category of the Hu Lung. During this duration the foxfire-outlined creature is dazzled, sheds light equivalent to a torch, and cannot benefit from any concealment normally provided by darkness,
blur,
displacement, invisibility, or similar effects. This effect is similar to the
faerie fire spell. It does not have any special effect on undead or creatures vulnerable to light. [
A burning creature can take a move action to attempt to put out the foxfire by rolling on the ground or otherwise smothering it, success requires another Reflex save with a +4 bonus.] The save DCs are Constitution-based.
Hot Foxfire: Any subject touched by hot foxfire is burned, taking the amount of foxfire damage indicated in the Hu Lung Abilities by Age table. Foxfire damage is half fire damage and half untyped damage. The fire damage only applies to subjects that are in air, if the subject is underwater it will only suffer the untyped half of the hot foxfire damage.
In addition, any subject hit by hot foxfire must succeed on a Reflex save or catch fire. The flame burns for 1d4 rounds plus 1 round per age category of the Hu Lung. A burning creature follows the standard rules for
Catching On Fire except the DC to smother the flames equals the DC of the foxfire instead of the DC 15 of normal fire and they cannot automatically extinguish the flames by jumping into water (since foxfire burns underwater), although this does cancel the fire half of the damage. The save DCs are Constitution-based.