JChung2003
First Post
FireLance said:One way to reduce the effectiveness of Time Stop while allowing it to retain its effectiveness as a 9th-level spell is to rule that direct attack spells (spells with an instantaneous or permanent duration, or which allow targets a single saving throw to avoid or reduce the effect) take effect during the Time Stop. As such, the caster can only affect himself with these spells.
Time Stop is thus useful as a buffing spell, or to give the caster time to heal, or to set up nasty environmental conditions such as Acid Cloud, Bigby's Crushing Hand and Cloudkill.
You could infer that from the spell's description: "While the time stop is in effect, other creatures are invulnerable to your attacks and spells; however, you can create spell effects and leave them to take effect when the time stop spell ends."
They could be more explicit (like you were) with their description.
{rant}
The problem I have with high level spells is that I don't have enough experience using them to either use them effectively as a high-level player or defend against them effectively as a DM in a high-level campaign. There really aren't any available references on how to play high-level spellcasters. I was hoping the Epic-level handbook might cover this, but really that's just a hodgepodge of rules for playing games at an absurdly (my opinion) high level.
This is akin to a problem with roleplaying games in general: it is tough for a person of average intelligence or someone with above average intelligence to roleplay an ultra-intelligent high-level monster, especially ones like those millenia-old dragons or liches who have spent most if not all of their entire existence learning how to continue to exist against the most formidable of opponents.
For instance, I can't roleplay someone capable of playing grandmaster-level chess except to abstract that by saying "the DC to beat me in a game of chess is DC 40." You don't want to abstract the strategic or tactical advantages of knowing how to use high-level spells in D&D campaigns. Part of the fun of playing high-level campaigns is using those high-level abilities.
{/rant}
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