First of all weight does matter a lot if you play RAW, especially if you are a small PC or have a low strength.
What is the carrying capacity difference between small and medium in 5e RAW?
First of all weight does matter a lot if you play RAW, especially if you are a small PC or have a low strength.
Gotta admit it sounds good when you say it like that, but two-three turn of that and maybe 1 or 2 Stunning Strike... that Ki runs out quick and you're behind enemy lines. I think I managed to actually stun an enemy... once? In the time I played a Monk.
And I didn't really need to tank in my party, we had a Paladin and a Bearbarian, so you can understand how I felt a bit inadequate and superfluous? And our Warlock could make the Barbarian FLY.
It is no different. Tiny is less.What is the carrying capacity difference between small and medium in 5e RAW?
It's a passive buff. It doesn't take away from the cool stuff I can do. It's not like a Battlemaster wasting a Superiority Dice to be able to wear armor.First of all weight does matter a lot if you play RAW, especially if you are a small PC or have a low strength. Second this still doesn't tell me why you wear it. Making enemies miss is not fun (your words), so why bother and why would you ever, ever upgrade?
That's nice for you. Still doesn't explain why it should cost a Ki to use it when a Rogue can disengage for just a bonus action. The Monk would be cooler if Patient Defense only cost a Bonus Action, then it would feel more central to its design.You know what I don't like doing as a player? Using my action to buff others, or giving others opportunity attacks .... which is really the whole point of the Warlord archetype. I personally have a lot more fun using patient defense, or doorway dodging for that matter. That doesn't mean it is "wrong" to like that style of play or that a Warlord type class would be terrible just because I personally don't like to play my PCs that way.
That's nice for you. Still doesn't explain why it should cost a Ki to use it when a Rogue can disengage for just a bonus action. The Monk would be cooler if Patient Defense only cost a Bonus Action, then it would feel more central to its design.
Nah. That's a completely artificial way of doing things--predicated on the bad design of D&D spells.Not really applicable to my point. My point is that doing the fun thing bs doing the effective thing is a necessary paradigm and not bad if itself.
The fun thing = use fireball NOW. The effective thing = save fireball for later by using firebolt now.
It absolutely is not. If the fundamental design is already borked, it's a GIGO situation. That's extremely relevant. If you already have a freshly-cut sow's ear, you're not making a silk purse.That’s a different discussion
You literally just proved it is in any environment where the players can use it as often as they like.Fireball is not brokenly OP
So. Just to be clear. Having +1 AC, +level HP, and healing +1 more point per HD spent, vs doing +1 damage, hitting 5% (in absolute terms, not relative terms) more often, and having a 2-foot-longer running long jump, is a meaningful differentiator? Because that's all that those two choices do, other than (I guess) Con saves being generally better than Str saves. Con doesn't even add to any skills anymore, since 5e dropped Endurance, and it only adds to AC because you're talking about a Barbarian.I’m not a fan of scaling ASIs by level so I’d agree based on that, but as long as they do allow scaling them up as you level they make for great ways to differentiate at least some characters. My barbarian/rogue that invested in con instead of str comes to mind.
The vast majority of characters never see more than two ASIs, because you get your third at level 12. Also, you're wrong, it's not "at least half a dozen," it's five for anyone except Rogues (six) and Fighters (seven). Giving up 50% of your actually-likely-to-get-them ability score increases, and 20% of your even-theoretically-possible ability score increases, for a usually-heavily-specialized benefit is a losing deal...in most cases, unless it's quite powerful or quite general or both. Hence Lucky, SS, PAM, GWM, etc.I think the purpose of ASIs/feats is to differentiate characters. Nor do I find the effectiveness of +2 main stat compared to at least a half dozen feats for each character (and probably more) is large enough to worry about effectiveness differences.
I don't have to imagine. I've seen how Wizard(etc.) fanboys whine about being brought back down to Earth even the tiniest bit, or being outshone in any possible way (the Illusionist must be the best illusion-user; the Transmuter must be the best transmutation-user; etc.) Hence why I don't actually bother advocating for that. It's pointless. Despite recognizing how much of an uphill battle it is to get more powerful martial characters, that is by far the more plausible approach.Enough of them had a sad about sorcerers not having an inferior spell list to wizards that WotC tossed the whole three spell list idea in the garbage. Imagine the uproar that would happen if their spell power was nerfed significantly.
d12 hit points compared to d8 hit points is a HUUUGE difference to how much damage a Barbarian can take, especially a Bear Totem Barbarian. Who happens to be a Hill Dwarf. 4 fights in a day is not an unreasonable ammount so it'll be rare for the Barbarian to run out of Rage.Most Barbarians are not very good Tanks unless they have AC-boosting magic or you have other PCs healing them all the time. Their AC is weak and that translates to a ton of hits.
Also since you talked about ki running out quick, I will point out Rage is pretty essential for a Barbarian to tank and Barbarians do NOT get a lot of rages. I demonstrated above how a 6th level Monk won't run out of ki dodging 2 rounds and using 1 stunning strike per fight with normal encounter pacing. A 6th level Barbarian however WILL run out rages in that scenario .... even a 16th level Barbarian will run out of rages in a standard adventuring day and at that point a Monk can spend Ki like a drunken sailor.
It's a passive buff. It doesn't take away from the cool stuff I can do. It's not like a Battlemaster wasting a Superiority Dice to be able to wear armor.
That's nice for you. Still doesn't explain why it should cost a Ki to use it when a Rogue can disengage for just a bonus action. The Monk would be cooler if Patient Defense only cost a Bonus Action, then it would feel more central to its design.
5.2 will likely have a monk with a free bonus action dodge.And again that doesn't explain why you wear it. Having a knitting needle in your backpack doesn't cost anything either but not all your fighters have that.
Making a free dodge as a bonus action would be way OP.
Cunning action allows disengage, but that is far weaker than dodge as a bonus action. It is so much weaker that when I am playing a Monk I almost never use Step of the Wind to disengage. If I want to move and keep from being damaged by AOOs I use patient defense instead. While an AOO might hit me with disadvantage, it always burns a reaction and I am protected for the entire round from every attack, not just that AOO. If I disengage the enemy does not waste a reaction and I do not weaken other attacks coming on the enemies action. It is far weaker.
Also if you use your bonus action for Patient Defense a lot it feels pretty central to the design. It only doesn't feel central to the design for those players who would rather use a bonus action (and occasionally ki) to score meager damage.