AbdulAlhazred
Legend
Yeah speaking of DW specifically, the GM can plot up fronts to his hearts content, though too many and too much detail is probably not a good idea.I could be wrong, but I feel like maybe that is Micha's point - most character sheets list the sort of stuff you expect the character to do, and with d&d I feel that is more than just combat related, it can have skills showing what character good at and not, spells etc - if PbtA games are listing stuff you don't want to do, then perhaps it shouldn't be on the character sheet, and instead something else? speaking from ignorance here, as haven't played any PbtA type games.
I do find all this talk interesting though, and has helped me think about the way I DM games, and try to be a bit more on the 'Yes and' side (and typically I have been more like that in last few years than say 10 years ago), but it also reinforces that I don't think I'd want to run PbtA games, much like I don't like to run sandbox games anymore and fall back on published adventures in known settings, as takes a chunk of the load off that I don't have capacity for anymore - I just have to worry about how an adventure would react to what the characters do, rather than having to think up an adventure initially, and can fall back on the adventure in many places rather than having to come up with responses myself which it feels like PbtA requires - even if it does transfer some of that load to the players as well.
In terms of what is on your character sheet, in theory it's better to avoid moves in a sort of game sense, but then you're going to not get XP easily. Also you're softballing play, and the GM will surely make you choose at some point, do your thing or pay the price. Honestly if a 5e wizard avoided magic totally it would be some pretty odd play. I bet the GM will push you there too.
Overall character abilities are not really that different.