Yaarel
He-Mage
This YouTube link is in other threads but is immediate relevant in this one. Roll for Combat, the "Revising D&D OGL History" episode, interviews Ryan Dancey himself about why and how he as WotC vice president created the original OGL 1.0a with lawyer Brian Lewis. The interview touches on many aspects, such as why he avoided public domain (it would effectively dissolve and devalue your property) and the CC license types (they were too easy to misunderstand).
He refers to "network externality", where the value of a product depends on the number of people using it, rather than the product itself. His example is a telephone that is worthless if only one person has one but increases value when more people have one. Thus the OGL causes gaming property to become more valuable by encouraging more users.
He refers to "network externality", where the value of a product depends on the number of people using it, rather than the product itself. His example is a telephone that is worthless if only one person has one but increases value when more people have one. Thus the OGL causes gaming property to become more valuable by encouraging more users.