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D&D (2024) What spells should be dropped?


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Dausuul

Legend
I've never heard of cloning a rogue to be an issue? Generally it's cloning a full spellcaster that's the issue.
Cloning a full spellcaster is the issue you hear about because a) that is the most abusive use of the spell and b) if you have access to simulacrum, then you're guaranteed a full caster available to copy. So, if anyone is inclined to abuse simulacrum, that will be the choice they reach for under the current rules.

But if you take away the full caster option, that still leaves all the other options, and some of them are still pretty grotesque. "Double the firepower of your deadliest archer" is high on that list. It doesn't match the doubled spellcaster in a nova scenario, but it does offer more staying power since you don't have to worry about it running out of spell slots.

(And people would still abuse the full caster option even if it shared the original's spell slots. Double concentration and the ability to cast two spells per round is huge.)

Given the details of simulacrum, I'm almost positive it was designed around the idea that you'd use it on a captured enemy, allowing you to pull off an impersonation/"evil duplicate" scenario. Which is actually pretty cool. What it needs are restrictions that prevent the duplicate and the original from fighting side by side. Or they could just give it a standardized statblock like the newer summon spells.
 

renbot

Adventurer
I don't think so. Even with advantage, the odd still against tin cans, especially there's a new rule that, to stealth you have to pass a DC15 check first. After that your stealth still need to be higher than enemies's passive perception.
How about if PWT provided a total "+X" to stealth where X is determined by your level to be distributed among the party? You are using primal power to muffle the party but the Dex8 full plate paladin uses up a lot more of the available muffling than the Dex14 wizard. Temporarily raises the floor and ceiling on the poor stealth PCs with little left over for everyone else. Keeps the clumsy tincans from blowing it for everyone without the "autosuccess" button.
 

tetrasodium

Legend
Supporter
Epic
How about if PWT provided a total "+X" to stealth where X is determined by your level to be distributed among the party? You are using primal power to muffle the party but the Dex8 full plate paladin uses up a lot more of the available muffling than the Dex14 wizard. Temporarily raises the floor and ceiling on the poor stealth PCs with little left over for everyone else. Keeps the clumsy tincans from blowing it for everyone without the "autosuccess" button.
That could be better, depending on the bonus, but 5e is still a system designed with a DC scale assuming no feats no magic items no buffs & a disturbing absence of basic optimization. Too many parts of the whole are a disaster with little purpose other than making improvements difficult.
 

Have it share your spell slots. So if it casts a third level spell, you just lost a third level spell slot.
That would be a significant buff to the spell. The main limitation of Simulacrum is that it can't recover spell slots, but if it can borrow slots from the original instead then you've doubled the amount of spells you can effectively cast per turn, until the Simulacrum is destroyed.
 

Arakhor

Explorer
If the simulacrum has no spells and can only share yours, you've essentially come up with a complicated way to burn spell slots even faster than normal.
 


Mistwell

Crusty Old Meatwad (he/him)
That would be a significant buff to the spell. The main limitation of Simulacrum is that it can't recover spell slots, but if it can borrow slots from the original instead then you've doubled the amount of spells you can effectively cast per turn, until the Simulacrum is destroyed.
Naw, keep that rule the same as always. It has the same spell slots you have to begin when you cast the spell, and it uses your slots as it casts them, but it doesn't recover any when you recover them. And if it tries to cast a spell with a slot you not longer have, it fails.
 

Naw, keep that rule the same as always. It has the same spell slots you have to begin when you cast the spell, and it uses your slots as it casts them, but it doesn't recover any when you recover them. And if it tries to cast a spell with a slot you not longer have, it fails.
That's definitely balanced! Though perhaps a bit more bookkeeping than I prefer :)
 

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