Here is my character - Keladon Antarei, a paladin of Tyr. He'd heard about the great battle for Silverymoon, but the order kept him back in Waterdeep so they weren't completely defenseless. WHile he did much good work there, keeping the trading lanes open during the annual orc raids, he longed to be part of that epic battle.
Now he has recieved permission to head Northward to join in the fight against the forces of Storm.
He was the youngest son of a wealthy merchant family, and felt dejected as his brothers had taken most of the business over. But Tyr called to him and gave his life meaning. He traveled with the Knights of the Hammer for some time in the lands around waterdeep, until all the group was slain battling a Vampire in undermountain where he liberated the holy blade Angel's Fury. He spent several years after that serving the church, but the recent events of the North have led him to ride again.
He feels guilty about missing the battle for Silverymoon and wants to do anything he can to remove this scourge of the Realms.
I don't have any FR 3e books, though I am very familiar with the setting. I looked over the thread and gathered the group is heading into Luskan. I tend to keep the background light, as I prefer to develop the characters in-game. While idealistic, his years administering church affairs have given him a realization that not everything is black and white. However, he strives to be an example of how things Should Be.
Let me know if this character will work and how you want to introduce him to the group. Also, I think I did the Warhorse right -- he starts as a standard horse but advances as a magical beast if I read correctly.
Keladon Antarei
9th Level Human Paladin
Str 16(18) +4
Dex 10
Con 13 +1
Int 10
Wis 14 +2
Cha 16 +3
Race – Human
Class – Paladin
Level – 9th
XP - 36000
Special Abilities – Detect Evil at will, Divine Grace, Lay on Hands (27 pts), Aura of Courage(immune to fear, allies gain +4 if within ten feet), Smite Evil once per day (+3 hit, +9 damage), Divine Health, Remove Disease 3/week, Turn Undead(6 times per day, as 7th level cleric)
Skills Ranks Total
Diplomacy 12 15
Ride 12 12
Concentration 6 7
Knowledge(religion) 6 6
Feats – Power Attack, Cleave, Mounted Combat, Exotic Weapon:Bastard Sword
Hit Points – 64
AC – 24 Touch – 10 Flat Footed – 20
BAB +9/+4 Melee +13/+8 Ranged +9/+4
Saves
Fort - +10 Ref - +6 Will - +8
Weapon Attack Damage Crit Range Special
Angel’s Fury +14/+9 1d10+5 19-20/x2 - +2d6 to Evil
Heavy X-bow +9 1d10 19-20/x2 120 FRA to reload
Dagger +13/+8 1d4+4 19-20/x2 10
Heavy Lance +13/+8 1d8+4 x3 - 10’ reach, x2
Spells – Caster Level 4th
1st Level(DC 13) – Protection from Evil, Bless Weapon
2nd Level(DC 14) – Zeal (DotF)
Equipment GP - 381
Angel’s Fury – (+1 Holy Bastard Sword)
Full Plate +2
Large Steel Shield +2
Gauntlets of Ogre Power
Horseshoes of Speed
Wand of Cure Light Wounds(50)
Potion of Cure Serious Wounds
Holy Symbol
Backpack
Heavy Crossbow
20 bolts
Dagger
Flint & Steel
50’ Rope
Grappling Hook
10 days rations
Waterskin
Lightbringer – Heavy Warhorse HD 4d8+4d10+24; 61 hp; Init +1 (dex); Speed 100; AC 16(touch 10, Flat Footed 15), Attacks hooves +11 1d6+5; Bite +9 1d4+3; SQ Scent, Improved Evasion (save for half or none), Share Spells, Empathic Link(1 mile), Share Saving Throws; Saves +10/+7/+8; Abilities S20 D13 C17 I7 W13 C6; Skills Listen +9, Spot +9; Multiattack Feat