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WotC Vecna Eve of Ruin: Everything You Need To Know

WotC has posted a video telling you 'everything you need to know' about Vecna: Eve Of Ruin.

WotC has posted a 19-minute video telling you 'everything you need to know' about Vecna: Eve Of Ruin.
  • Starts at 10th level, goes to 20th.
  • Classic villains and setting, famous characters, D&D's legacy.
  • Vecna wants to become the supreme being of the multiverse.
  • Vecna is a god of secrets and secrets and the power of secrets are a theme throughout the book.
  • A mechanical subsystem for using the power of secrets during combat.
  • Going back to Ravenloft, the Nine Hells, places where 5th Edition has been in the last 10 years.
  • It would be a fun 'meta experience' for players to visit locations they remember lore about.
  • Finding pieces of the Rod of Seven Parts, pieces throughout the multiverse.
  • Each piece in one of seven distinct planes or settings.
  • Allustriel Silverhand has noticed something is wrong, puts call out to Tasha and Mordenkainen, who come to her sanctum in Sigil.
  • The (10th level) PCs are fated to confront Vecna.
  • Lord Soth and Strahd show up. Tiamat is mentioned but doesn't appear 'on screen'.
  • Twists, turns, spoilers.
  • It's a 'love letter to D&D'.

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Has Tasha's time traveling ability been mentioned in any other sources or is this the first time?

Also, does this mean Mordenkainen also used time travel to be in this adventure? Is Mordenkainen still a mortal human in 5E? If so, he would be a very old human at this point unless he's used magic to stay young.
Mordenkainen already appeared in 5e. In a certain adventure. Where time is not of a crucial role.
 

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Mordenkainen already appeared in 5e. In a certain adventure. Where time is not of a crucial role.
Time is so irrelevant in Curse of Strahd that Chris Perkins decided to give us a specific calendar date for the adventure despite it contradicting everything written before about that adventure, stuffing up several characters' personal timelines yet being utterly pointless in the context of the adventure.

Happy Homer Simpson GIF
 


Time is so irrelevant in Curse of Strahd that Chris Perkins decided to give us a specific calendar date for the adventure despite it contradicting everything written before about that adventure, stuffing up several characters' personal timelines yet being utterly pointless in the context of the adventure.

Happy Homer Simpson GIF
Ok. I did miss that.
And actually, canonical timelines are usually more a hindrance to roleplaying instead of a help. It is what keeps people from DMing. The fear to mess up crucial things and players pointing it out to them.
 

dead

Explorer
And actually, canonical timelines are usually more a hindrance to roleplaying instead of a help. It is what keeps people from DMing. The fear to mess up crucial things and players pointing it out to them.
This has never happened to me. Is it really a thing? I just ignore the time stamp on an adventure if it doesn't work in my game. The player's will never know and, even if they did, they'd understand that my game is different from the timeline going on in published products.
 

This has never happened to me. Is it really a thing? I just ignore the time stamp on an adventure if it doesn't work in my game. The player's will never know and, even if they did, they'd understand that my game is different from the timeline going on in published products.
Yes, that is a thing. Has not happened a while though, as I am the one with the most knowledge about timelines.
 

Micah Sweet

Level Up & OSR Enthusiast
Or, and hear me out, it could be someone came up with the idea in the brainstorming meeting, people thought it was cool, and they ran with it.

You know, as people do.

Just because you're not a fan of a thing, it doesn't mean it was "shoehorned in by marketing."
It could be the way you're saying. Or it could be the way I'm saying.

Just because you're a fan of a thing, doesn't mean that creative choices are innocent of financial motive. I stand by my opinion here.
 



Queer Venger

Dungeon Master is my Daddy
Heh, I love that concept for the set-up!

My current home campaign is level 11, so we could probably go straight into this...
Im wrapping up Curse of Strahd, (coming up to 3 years!) my players are at 10th; though not sure if they'll want to play other characters. We are jumping onto Spelljammer/Planescape next and this adventure seems like a natural transition.
 

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