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WotC [Updated!] Hasbro Laying Off 1,100 Employees

Reports of D&D staff losses start to emerge.

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Just announced, Hasbro will be laying off an additional 1,100 employees after laying off 800 earlier this year. Some will be laid off this week, some over the coming months. People affected so far include Mike Mearls, Dan Dillon, Amy Dallen, and others.

CEO Chris Cocks commented that “headwinds we saw through the first nine months of the year have continued into Holiday are likely to persist into 2024”. An email to staff, also published in the Wall Street Journal, said:

While we’re confident in the future of Hasbro, the current environment demands that we do more, even if these choices are some of the hardest we have to make.

I know this news is especially difficult during the holiday season. There is no sugar-coating how hard this is, particularly for the employees directly affected.

The issues appear to largely affect Hasbro’s extensive toy sales business. Various folk working on D&D at WotC have started making statements which indicate that layoffs are happening right now:
  • D&D designer Dan Dillon: “Well. Today was my last day at Wizards. Not sure what's next.”
  • Graphic designer Trystan Falcone: “To everyone at WotC getting cut today & especially my fellow D&D team members: May your talent & passion be recognized and rewarded by the lucky teams that snatch you up. You are irreplaceable. To other studios, we are losing incredible folks. Scoop them ASAP. It’s Hasbro's loss.
  • Dixon Dubow, creator relations: “Words cannot describe. So many talented friends and coworkers, simply gone.”
  • Art director Bree Heiss: “Much to my surprise, it is my last day at Wizards. It was an honor and a joy to work on the games I love with people who have become family. If you know anywhere that is looking for a sassy art director with some mad skills, please let me know.”
  • Senior Development Editor Eytan Bernstein: "Hi folks. I was one of the people laid of during the Hasbro layoff this week. I know of four other people on the D&D team who confirmed they were affected, but I'll leave it to them if they want to post about it. This includes folks on the art, design, editorial, and product management depts., and that's just who I've heard about. I have a giant ball of emotions right now. I haven't figured out my next steps yet. If you know of an opportunity that might be a good fit for me, please let me know. I am open for freelance (or full-time) design, editing, fiction, and inclusivity reviews. If it combines RPGs with education, accessibility, or inclusivity, that's also cool. I freely welcome positive thoughts, hugs, and "you're awesomes!" I don't feel awesome right now."
  • Amy Dallen, DnD Beyond producer/host: "I’m deeply proud of the work I got to do at D&D Beyond and Wizards. Thank you to everyone who played a role in those many good memories. I’m not sure what’s next, but I do hope you’ll continue to support the incredible colleagues who remain, who I’ll miss very much."
  • Larry Frum, senior communicatons manager: "As part of the recent Hasbro headcount reductions, I have been let go from Wizards of the Coast, effective itoday. I cannot tell you how honored it has been to work with the wonderful and talented people at WOTC. Being a part of Wizards was a dream job come true for me when I joined a little over a year ago. It is time to start a "new game" and roll for initiative on my next adventure. Please let me know if you hear of anything where I might be a good fit. Excited by what is next."
  • Mike Mearls--previously senior management on D&D but who has been on the MtG team for a few years now--is also one of the people let go, along with many other people working on the Magic: The Gathering side of WotC: "Yes, I was laid off by WotC. Yes, I am doing fine and excited by what's to come. And yes, I have a pretty amazing circle of friends. I'm going to take a nap then get back to the work of forging the future."
  • David McDarby, game designer on MtG: "Sadly, my position at Wizards of the Coast was eliminated today along with many others due to the Hasbro layoffs. I've absolutely loved working at WotC and making Magic Tabletop/MTGO/MTG Arena the best it can be these past 9 years, and I'm looking for my next opportunity!"
  • Paul Cheon, talent manager: “Unfortunately, I will no longer be working for WotC as I was one of the many that were hit by the Hasbro layoffs. It was an absolute dream to work on the game that I've loved playing for over 20 years. Future is unclear but I may fire up a stream after the New Year!”
  • Rob Sather, D&D Art Manager: “Yesterday was surprisingly my last day of work at Wizards as D&D TRPG Studio's Art Manager. My position was eliminated, nothing to do with performance. Can't even utter a snarky quip or light-hearted anecdote, just feeling gutted.”
  • Other confirmed folks include Chris Lindsay (who created DMs Guild), Liz Schuh (licensing and publishing manager), Natalie Egan, community manager Jesse J Hill, and art director Mike Vaillancourt, Vanessa Cuanan (Associate Systems Administrator), Michael Rexford (Senior Data Scientist), Ellie Lockhart (Analytics Engineer), Jana Hodgins (Technical Producer), Megan Galbraith Donahue (Director of MTG Universes Beyond Creative and Production), Deserae Dawn, (Program Manager), David Hartless (D&D Beyond director), Shay Pierce (senior software engineer).
Chris Cocks’ full email reads as follows:

Team,  

A year ago, we laid out our strategy to focus on building fewer, bigger, better brands and began the process of transforming Hasbro. Since then, we’ve had some important wins, like retooling our supply chain, improving our inventory position, lowering costs, and reinvesting over $200M back into the business while growing share across many of our categories. But the market headwinds we anticipated have proven to be stronger and more persistent than planned. While we’re confident in the future of Hasbro, the current environment demands that we do more, even if these choices are some of the hardest we have to make.

Today we’re announcing additional headcount reductions as part of our previously communicated strategic transformation, affecting approximately 1,100 colleagues globally in addition to the roughly 800 reductions already taken.

Our leadership team came to this difficult decision after much deliberation. We recognize this is heavy news that affects the livelihoods of our friends and colleagues. Our focus is communicating with each of you transparently and supporting you through this period of change. I want to start by addressing why we are doing this now, and what’s next.

Why now?

We entered 2023 expecting a year of change including significant updates to our leadership team, structure, and scope of operations. We anticipated the first three quarters to be challenging, particularly in Toys, where the market is coming off historic, pandemic-driven highs. While we have made some important progress across our organization, the headwinds we saw through the first nine months of the year have continued into Holiday and are likely to persist into 2024.

To position Hasbro for growth, we must first make sure our foundation is solid and profitable. To do that, we need to modernize our organization and get even leaner. While we see workforce reductions as a last resort, given the state of our business, it’s a lever we must pull to keep Hasbro healthy.

What happens next?

While we’re making changes across the entire organization, some functional areas will be affected more than others. Many of those whose roles are affected have been or will be informed in the next 24 hours, although the timings will vary by country, in line with local rules and subject to employee consultations where required. This includes team members who have raised their hands to step down from their roles at the end of the year as part of our Voluntary Early Retirement Program (VRP) in the U.S. We’re immensely grateful to these colleagues for their many years of dedication, and we wish them all the best.

The majority of the notifications will happen over the next six months, with the balance occurring over the next year as we tackle the remaining work on our organizational model. This includes standardizing processes within Finance, HR, IT and Consumer Care as part of our Global Business Enablement project, but it also means doing more work across the entire business to minimize management layers and create a nimbler organization.

What else are we doing?

I know this news is especially difficult during the holiday season. We value each of our team members – they aren’t just employees, they’re friends and colleagues. We decided to communicate now so people have time to plan and process the changes. For those employees affected we are offering comprehensive packages including job placement support to assist in their transition.

We’ve also done what we can to minimize the scale of impact, like launching the VRP and exploring options to reduce our global real estate footprint. On that note, our Providence, Rhode Island office is currently not being used to its full capacity and we’ve decided to exit the space at the end of the lease term in January 2025. Over the next year, we’ll welcome teams from our Providence office to our headquarters down the road in Pawtucket, Rhode Island. It’s an opportunity to reshape how we work and ensure our workspace is vibrant and productive, while reflecting our more flexible in-person cadence since the pandemic.

Looking ahead

As Gina often says, cost-cutting is not a strategy. We know this, and that’s why we’ll continue to grow and invest in several areas in 2024.

As we uncover more cost savings, we’ll invest in new systems, insights and analytics, product development and digital – all while strengthening our leading franchises and ensuring our brands have the essential marketing they need to thrive well into the future.

We’ll also tap into unlocked potential across our business, like our new supply chain efficiency, our direct-to-consumer capabilities, and key partnerships to maximize licensing opportunities, scale entertainment, and free up our own content dollars to drive new brand development.

I know there is no sugar-coating how hard this is, particularly for the employees directly affected. We’re grateful to them for their contributions, and we wish them all the best. In the coming weeks, let’s support each other, and lean in to drive through these necessary changes, so we can return our business to growth and carry out Hasbro’s mission.

Thanks,
Chris
 

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Ellorghast

Explorer
If you buy something for $3B, keep $1B of it and sell the rest for $1.5B, then you having lost 500M is not BS, it is simple math.

You can be certain they would show a lower write off if they could justify it
Yeah, pretty much.

With regards to whether selling off eOne was a good idea or not, I don't think we really have the data to make that judgement. However, my gut is that selling it off now is actually reasonable and that the mistake was buying it when they did, for what they paid for it, in the first place.

Hasbro acquired eOne in Q3 2019, which was right at the peak of the demand for streaming content. (For reference, Disney+ went live about two months later.) If you assume that environment's going to continue indefinitely, then buying an entertainment company makes a lot of sense, but at the same time, it means you're probably going to pay a premium for it. However, right after that, COVID hit, which shut down both production and theatrical distribution. Then, not too long after you get through that, Netflix posts a quarterly subscriber loss, and suddenly investors actually care about how much streamers are spending on content. Purse strings tighten, and suddenly acquiring eOne looks like it might have been a mistake. Honor Among Thieves underperforming can't have helped either. So, Hasbro decides to sell rather than keep carrying eOne as an albatross around the company's neck, but they can't get what they paid for it anymore because the market's changed, and I don't think waiting a year or two is likely to have meaningfully made a difference there. Hence, a write-down of half a billion dollars.
 

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Zardnaar

Legend
There's apparently a quarter million people playing Animal Crossing at this very moment. I don't know what the pandemic peak was, but that number is both great for D&D historically, but absolutely the kind of drop from peak D&D player numbers that would upset Hasbro.

(And yes, this is an apples to kumquats comparison. Still, a quarter of a million people are playing Animal Crossing, which ain't nothin'.)

We gad 6 weeks lock-in wife spent a goid chunk of that on Aninal Crossing.

One of my old Xbox 360 gaming friends found out and she asked to gane with wife.

Turns out different items or plants are available in different parts of the world. Wife's NZ crops were popular in USA so they were trading or harvesting things like that.

Lock-down 2020 yay.
 



"Why would you expect them to be good stewards of the game? They never said they would be."
"Here's them saying so."
"Oh sure, 'them saying so.'"

Downplaying their actions because "what else would you expect, they're a company, their sole point is to make money" isn't a productive attitude; it's providing an excuse.
No, I'm not making excuses (I don't care what iota about WoTC beyond occasionally buying its products) merely an exasperated comment on why you be so credulous as to believe a "we're really sorry" message from a company after it attempted to remove the OGL. It's the equivalent of a kid giving you a sad face after stealing from the cookie jar. They're not feeling bad because they failed in their "stewardship" duties. They feel bad because they got caught and you got mad. If they could have got rid of the OGL with no one complaining they would have (and likely still will) because while it may be beneficial for D&D the game and RPGS in general, I'm not sure WoTC and Hasbro see it as good for their shareholders.
 

"Look, I'm just... kind of tired of the Face Eaters eating my face."
"Yeah, well they're Face Eaters. It's what they do."
"Can we... like not allow them to eat quite so many faces?"
"It's in the name. We don't have any choice anymore. Now please present your face to the gnashing wall of teeth."
The scorpion stung me last time I took him on my back but doesn't he know he can be better and not sting me? Let's trust him one more time.

You don't have to place these absurd expectations on a corporation. It is not your friend.
 

Umbran

Mod Squad
Staff member
Supporter
"Look, I'm just... kind of tired of the Face Eaters eating my face."
"Yeah, well they're Face Eaters. It's what they do."
"Can we... like not allow them to eat quite so many faces?"
"It's in the name. We don't have any choice anymore. Now please present your face to the gnashing wall of teeth."

You do realize that discussion of getting them to not eat quite so many faces is in the realm of politics, and therefore not actually a discussion we will undertake on these boards, right?

Good. Then get off people's cases about it. Thanks.
 

mamba

Legend
If they could have got rid of the OGL with no one complaining they would have (and likely still will) because while it may be beneficial for D&D the game and RPGS in general, I'm not sure WoTC and Hasbro see it as good for their shareholders.
kinda pointless after they released the SRD under CC
 


DarkCrisis

Reeks of Jedi
I wouldn’t be surprised if Hasbro farms out adventures etc and barely does anything in house anymore.

Good business ( according to some) is doing something as cheap as possible while making as much money as possible.

Fact is D&D is/was on borrowed time the second WotC sold out to Hasbro.

There will never be another owner of D&D it stops at Hasbro and Corp is gonna Corp. “Good steward” is meaningless.

Honestly I’m kind of mad at Peter Adkison, He should have known better. Maybe he did? Is that better or worse?
 

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