GMforPowergamers
Legend
I think this is a really good start. I do find solos a little wonky, but I think that can be fixed with some playtesting. Will definitely be trying these out as soon as I can.
I would love to see them demonstrate these rules as well.
I'm actually surprised with the depth of these rules, considering how light the Ebberon stuff was last time.
one of my PCs pointed out a problem...
His example:
I'm a wizard level XX, (where XX is a good double digit number) I have fireball prepped, and forgetting everything else, my mage can at least 10 times cast that spell (using higher level slots) the very first round my wizard takes 1 minute to cast a spell that normally takes 6 seconds... it is a HUGE nerf.
now he went farther and started figuring size and average damages, basically showing that a fight that a wizard could solo would kill the wizard in these rules...